gecko-dev
Skia
gecko-dev | Skia | |
---|---|---|
78 | 55 | |
3,116 | 8,671 | |
0.8% | 1.5% | |
10.0 | 9.9 | |
6 days ago | about 2 hours ago | |
C++ | ||
GNU General Public License v3.0 or later | BSD 3-clause "New" or "Revised" License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
gecko-dev
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Making Web Component properties behave closer to the platform
You can see how Mozilla tests the compliance of their built-in elements in the Gecko repository (the ok and is assertions are defined in their SimpleTest testing framework). And here's the Web Platform Tests' reflection harness, with data for each built-in element in sibling files, that almost every browser pass.
- Widevine Content Decryption Module provided by Google Inc -- Never installs on any fresh Linux distro (see comments)
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Firefox tooltip bug fixed after 22 years
The source is mirrored on GitHub here: https://github.com/mozilla/gecko-dev
Code search is here: https://searchfox.org/mozilla-central/
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Firefox 113.0, New Features, Updates and Fixes
Yes. https://github.com/mozilla/gecko-dev/tree/32c74afbb24dce4b5d...
- -moz-box and -moz-inline-box removed at v113
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Pinch Zoom with Mouse Wheel is too Slow = How to Adjust Zoom Increments?
aWheelInput.mDeltaY looks like the increment setting used for this https://github.com/mozilla/gecko-dev/commit/9033e3e1200acfd4b8f8ae024c215b99d12b97bdTried "mousewheel.default.delta_multiplier_y" and "mousewheel.with_control.delta_multiplier_y" without much luck.It may have something to do with https://bugzilla.mozilla.org/show_bug.cgi?id=1138704 although this case is about pinch zoom emulation.
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Why does firefox (at least waterfox) not support H.265?
You could add the feature by writing code to support is - https://firefox-source-docs.mozilla.org/setup/index.html
- A Quarter Century of Mozilla
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Why is building a UI in Rust so hard?
I checked Firefox monorepo, it has over 4x more C++ than Rust.
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Fetched and build the code of the "release" but it's produced Nightly version
Are you leaving steps out or is your OP exhaustive? If you just straight up cloned release and that's it, start all over and follow https://firefox-source-docs.mozilla.org/setup/index.html for your OS
Skia
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Skia VS nitro-gl - a user suggested alternative
2 projects | 21 Aug 2023
- The Future of the Web Is VNC
- Cairo – Open-Source 2D Graphics Layer/API with Fonts and Many Back-Ends
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Lottie under the hood
Actually, that's not entirely accurate. The lottie-web library itself doesn't support rendering to WebGL. However, there is a package called canvaskit-wasm that wraps Skia (a graphics engine) with WebAssembly (wasm). This package includes a module called skottie which supports rendering animations into a WebGL surface. However, there is a drawback with this approach: using wasm requires loading a relatively large package, and it's uncertain whether all features are supported correctly, as the official compatibility table that tracks lottie support on different platforms does not include skottie.
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Widely-used graphics library
Skia is pretty great if you can get it running.
- Vivaldi 6.0 Web Browser Introduces Tab Workspaces and Custom Icons
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Due to popular demand, here’s part 2
The imgs are mainly used by Tencent QQ and Baidu Tieba users. QQ and Tieba compress imgs by default, so the popular imgs (in China we call them "屌图" or "表情包") would be compressed million of times during the spreading, causing the super low quality. These APPs on Android are using Skia for image processing, which suffering from a legendary bug: result would be more green. The bug was fixed in 2016: https://github.com/google/skia/commit/c7d01d3e1d3621907c27b283fb7f8b6e177c629d
- Leveraging Rust and the GPU to render user interfaces at 120 FPS
- How important is avoiding Blink/Chromium to you? And if not at all, why?
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Graphic Library for C
There’s also Skia by Google. Used by Android and Google Chrome.
What are some alternatives?
chromium - The official GitHub mirror of the Chromium source
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
WebKit - Home of the WebKit project, the browser engine used by Safari, Mail, App Store and many other applications on macOS, iOS and Linux.
nanovg - Antialiased 2D vector drawing library on top of OpenGL for UI and visualizations.
brave-core - Core engine for the Brave browser for mobile and desktop. For issues https://github.com/brave/brave-browser/issues
GLFW - A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
nyxt - Nyxt - the hacker's browser.
Atomic Game Engine - The Atomic Game Engine is a multi-platform 2D and 3D engine with a consistent API in C++, C#, JavaScript, and TypeScript
datastation - App to easily query, script, and visualize data from every database, file, and API.
Ogre 3D - scene-oriented, flexible 3D engine (C++, Python, C#, Java)
ungoogled-chromium - Google Chromium, sans integration with Google
imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies