gdbstub
stm32-emulator
gdbstub | stm32-emulator | |
---|---|---|
8 | 9 | |
277 | 331 | |
- | - | |
6.1 | 0.0 | |
4 months ago | over 1 year ago | |
Rust | Rust | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
gdbstub
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A fast STM32 embedded system emulator implemented in Rust
now integrate gdbstub to support debugging code inside the emulator :)
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Noctane: a highly WIP original PlayStation emulator
Shameless plug, but have you considered integrating gdbstub rather than rolling your own debugger? I know a couple folks out there have successfully integrated it into their PS1 emulators with great success.
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Things I hate about Rust, redux
I've worked really hard to keep gdbstub panic free in its minimal configuration, going so far as to write some informal scripts that parse rustc's asm output to scan for the presence of panicking code paths.
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gdbstub 0.6: An ergonomic, #![no_std] implementation of the GDB Remote Serial Protocol in Rust - now with async support!
crates.io | docs | repo
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Announcing Loadstone, a secure bare-metal Rust bootloader
As a totally shameless plug, I'm the maintainer of gdbstub, a bare-metal, no_std, no_alloc, and size-optimized implementation of the GDB Remote Serial Protocol. One of the major changes slated for the upcoming release 0.6 is support for a new state-machine based API, which makes it possible to drive gdbstub directly via bare metal interrupt handlers (i.e: send/recv data over UART, handling breakpoints via the undefined instruction trap interrupt, etc...).
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What's everyone working on this week (23/2021)?
Continue working on a new API in gdbstub that'll make it easier to use directly from an interrupt handler when debugging code in a no_std, bare-metal OS environment.
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Designing a new architecture for Rspotify based on trait inheritance, need opinions
I ran into almost this exact same problem while working on gdbstub, whereby I an API that allowed users to mix/match protocol features however they wanted, while also preventing users from accidentally implementing mutually-exclusive features. Moreover, I wanted to have a "zero cost" way to enable/disable API features without relying on cargo features. The solution I came up with is something I've been calling "Inlineable Dyn Extension Traits", or IDETs.
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Static check optimization question
For a concrete example of how smart the Rust compiler is, I have a small writeup + test-repo that benchmarks a technique I came up with while working on gdbstub that [ab]uses the compiler's devirtualization and inlining optimizations to create runtime feature flags that are entirely compiled out if hard-coded to false at runtime.
stm32-emulator
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Are there any good simulators for STM-32?
There's also stm32-emulator. Originally developed for 3D printer firmware reverse-engineering, but should work for other stuff as well. Basically QEMU + SVD parser + emulated peripherals.
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Embedded Systems Weekly #111
STM32 Emulator The developer created this emulator to facilitate his effort reverse engineering the Anycubic Photon Mono 4K 3D printer. If you're waiting for a STM32 microcontroller (really?) it's probably your chance to run your code before you die.
- GitHub - nviennot/stm32-emulator Simulate 3D printers, but any sort of stm32 microcontroller firmware should work
- An STM32 emulator written in Rust for 3D printers
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A fast STM32 embedded system emulator implemented in Rust
Yes, I'm loading the firmware that we can download from the official website in the emulator, via this config file: https://github.com/nviennot/stm32-emulator/blob/main/saturn/config.yaml
- A fast STM32 emulator implemented in Rust
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Emulating the original Elegoo Saturn firmware, unmodified
Sources: https://github.com/nviennot/stm32-emulator/ See the saturn/ directory in there to see how it's configured.
What are some alternatives?
emuiibo - Virtual amiibo (amiibo emulation) system for Nintendo Switch
UVtools - MSLA/DLP, file analysis, calibration, repair, conversion and manipulation
artillery - Fire-forged cluster management & Distributed data protocol
wokwi-features - Wokwi Feature requests & Bug Reports
kani - Kani Rust Verifier
turbo-resin - Open-source firmware for resin printers
synth - The Declarative Data Generator
rustig - A tool to detect code paths leading to Rust's panic handler
retina - High-level RTSP multimedia streaming library, in Rust
inlinable-dyn-extension-traits - An exploration into the various ways optional trait methods can be implemented in Rust.
tiny-tokio-actor - A simple tiny actor library on top of Tokio
koto - A simple, expressive, embeddable programming language, made with Rust