gba
llvm-mos
gba | llvm-mos | |
---|---|---|
7 | 13 | |
617 | 390 | |
0.5% | 1.3% | |
7.3 | 10.0 | |
8 days ago | 7 days ago | |
Rust | ||
Apache License 2.0 | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
gba
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[media] I spent time porting rust to the Nntendo DS
Are you aware of https://github.com/rust-console/gba ?
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[Media] Conway's game of life partially implemented in Rust
Yeah, there's actually a library crate with quite a few examples that I used: https://github.com/rust-console/gba
- Rust9x: Compile Rust code for Windows 95, NT and above
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Are there any open source game consoles where I can use Rust to make a game for it?
Not open-source console, but there is GBA from scratch book. There is also an gba crate that makes programming on GBA easier.
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RBoy: A Gameboy Emulator in Rust
There is a rust port for the game boy advance https://github.com/rust-console/gba
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rust gcc backend was officially accepted into the compiler
GBA: ARM7TDMI, supported by upstream LLVM and GCC, some Rust support
- Gba: Crate that helps you make GBA games in Rust
llvm-mos
- LLVM-MOS 6502 Compiler Backend: Having a Blast in the Past
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I'm sorry honey, it's just not working out. Our relationship worked when we were younger, but we're both older now and we've grown apart. This issue is to fully eliminate LLVM, Clang, and LLD libraries from the Zig project.
Too late: https://github.com/llvm-mos/llvm-mos
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Explaining my fast 6502 code generator
I don’t think it’s in the official repo, but yes:
https://github.com/llvm-mos/llvm-mos
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How can I compile rust for 16bit x86 (Intel 8086)?
You could look at LLVM-MOS, the port of LLVM to the 6502. It might give you some ideas around the problems to solve https://llvm-mos.org/wiki/Welcome https://github.com/llvm-mos/llvm-mos
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The Rise of Rust, the ‘Viral’ Secure Programming Language That’s Taking Over Tech
The MEGA 65 doesn't appear to have shipped yet. The best data I could find is the MEGA 65 is based on a "GS4510". The "GS4510" is compatible with a "4502", which in turn is compatible with the 65CE02. The 65CE02 uses a different manufacturing process but the same ISA as the 6502, which is supported by rust-mos and lvm-mos](https://github.com/llvm-mos/llvm-mos).
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A Graphical OS for the Atari 8-bit
It really is a cool project. https://github.com/cc65/cc65
It provides some template configuration files describing different memory layouts. And provides common libraries for input/output.
There's also a LLVM fork for MOS: https://github.com/llvm-mos/llvm-mos
They've got some interesting hacks with ZeroPage memory and register allocation: https://llvm-mos.org/wiki/Code_generation_overview
Interesting if you geek out on that kind of research.
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Can you write for the Commodore 64 in Rust? Why yes, yes you can!
Using llvm-mos, rust-mos, a lot of time compiling compilers and support from Mariusz (the rust-mos author), I was finally able to program like it was 1982...
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rust gcc backend was officially accepted into the compiler
SNES: 65C816 derivative, may eventually be supported by https://github.com/llvm-mos/llvm-mos
- A project to port LLVM to the MOS 6502
- LLVM-MOS, a project to port the LLVM toolkit to the MOS 6502
What are some alternatives?
cargo-n64 - Make Nintendo 64 games in Rust! 🦀
cc65 - cc65 - a freeware C compiler for 6502 based systems
rust - Rust for the xtensa architecture. Built in targets for the ESP32 and ESP8266
rust - Empowering everyone to build reliable and efficient software.
compiler-team - A home for compiler team planning documents, meeting minutes, and other such things.
libnds - C library for Nintendo DS
sim6502 - Simulator of 6502 with remote lldb support
rboy - A Gameboy Emulator in Rust
rust-mos - Empowering everyone to build reliable and efficient software.
alacritty - A cross-platform, OpenGL terminal emulator.
rv51 - A RISC-V emulator for the 8051 (MCS-51) microcontroller.