gba VS c-of-time

Compare gba vs c-of-time and see what are their differences.


A crate that helps you make GBA games (by rust-console)


Environment for injecting code into PMD: Explorers of Sky (by SkyTemple)
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gba c-of-time
7 2
620 9
1.0% -
7.3 6.7
11 days ago about 2 months ago
Rust C
Apache License 2.0 GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.


Posts with mentions or reviews of gba. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-02-10.


Posts with mentions or reviews of c-of-time. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-05-17.
  • pmdsky-debug: Your window into Explorers of Sky's code (through debug info and documentation)
    3 projects | /r/MysteryDungeon | 17 May 2023
    I initially made this project to help with reverse engineering and research, and it's led to things like a damage calculator and a dungeon layout generator. But as the SkyTemple community can attest to, it's also proven very useful for ROM hacking. Whenever you want to make fundamental changes in a ROM hack that can't be done through more basic means, your only option is to directly modify the code yourself, and it turns out that having a big collection of debug info is super useful for that. People in the community frequently use it to write assembly patches, and we even have a way to write mods in C and Rust using the debug info! It's not quite a decompilation project, but it's probably a good step towards one.
  • [media] I spent time porting rust to the Nntendo DS
    12 projects | /r/rust | 10 Feb 2023
    That's really interesting. I've used a tools to write code on ds before, for injecting code in a game thanks to Rust Of Darkness, and I have to say it was quite pleasant (even thought it didn't totally avoided assembly, it was now just putting some calue in some register then call the Rust functions. Definitively better than just assembly. Or C.). Maybe your tool have some usefull stuff that'll interest the author. I'll share this with him (assuming he didn't found this yet). Also, here is the tools, in case you're curious.

What are some alternatives?

When comparing gba and c-of-time you can also consider the following projects:

cargo-n64 - Make Nintendo 64 games in Rust! 🦀

ctru-rs - Rust wrapper for libctru

rust - Rust for the xtensa architecture. Built in targets for the ESP32 and ESP8266

ironds - System for developing for the Nintendo DS with Rust

rust - Empowering everyone to build reliable and efficient software.

libnds - C library for Nintendo DS

pmdsky-debug - Debug info for reverse engineering PMD: Explorers of Sky

rboy - A Gameboy Emulator in Rust

Arduboy - Core library for the Arduboy.

alacritty - A cross-platform, OpenGL terminal emulator.

mooneye-gb - A Game Boy research project and emulator written in Rust