pmdsky-debug: Your window into Explorers of Sky's code (through debug info and documentation)

This page summarizes the projects mentioned and recommended in the original post on /r/MysteryDungeon

Stream - Scalable APIs for Chat, Feeds, Moderation, & Video.
Stream helps developers build engaging apps that scale to millions with performant and flexible Chat, Feeds, Moderation, and Video APIs and SDKs powered by a global edge network and enterprise-grade infrastructure.
getstream.io
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InfluxDB – Built for High-Performance Time Series Workloads
InfluxDB 3 OSS is now GA. Transform, enrich, and act on time series data directly in the database. Automate critical tasks and eliminate the need to move data externally. Download now.
www.influxdata.com
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  1. pmdsky-debug

    Debug info for reverse engineering PMD: Explorers of Sky

    Have you ever wanted to peer behind the curtain and look at the actual game code of Explorers of Sky? Figure out exactly how something works, or make your own edits to the game engine? This is what pmdsky-debug was made for.

  2. Stream

    Stream - Scalable APIs for Chat, Feeds, Moderation, & Video. Stream helps developers build engaging apps that scale to millions with performant and flexible Chat, Feeds, Moderation, and Video APIs and SDKs powered by a global edge network and enterprise-grade infrastructure.

    Stream logo
  3. c-of-time

    Environment for injecting code into PMD: Explorers of Sky

    I initially made this project to help with reverse engineering and research, and it's led to things like a damage calculator and a dungeon layout generator. But as the SkyTemple community can attest to, it's also proven very useful for ROM hacking. Whenever you want to make fundamental changes in a ROM hack that can't be done through more basic means, your only option is to directly modify the code yourself, and it turns out that having a big collection of debug info is super useful for that. People in the community frequently use it to write assembly patches, and we even have a way to write mods in C and Rust using the debug info! It's not quite a decompilation project, but it's probably a good step towards one.

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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