gba-modern
An attempt to create a Game Boy Advance game using Modern C++ (by JoaoBaptMG)
butano
Modern C++ high level GBA engine (by GValiente)

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gba-modern | butano | |
---|---|---|
4 | 9 | |
77 | 1,283 | |
- | 2.5% | |
2.8 | 9.4 | |
over 1 year ago | 8 days ago | |
C++ | C++ | |
MIT License | zlib License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
gba-modern
Posts with mentions or reviews of gba-modern.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-11-15.
-
How difficult is it to make a game for a gameboy advance
• libtonc - a low-level C library providing direct access to the hardware • Butano - a high-level modern C++ engine • gbaplusplus - a low-level modern C++ library • gba-modern - a batteries-included modern C++ project template • BPCore - an engine that uses Lua scripting, similar to PICO-8 • gbsenpai - can be used to port GB Studio (v2.0 only) games to GBA • agb * - a crate for Rust users • libseven * - a new replacement for libtonc • ugba * - a C library that can also target PC • Natu * - a toolkit using the Nim language
-
Help to build a budget for content on a hobby/no revenue game
What would you suggest, and what are your opinions on this? The game in question is on this GitHub here.
-
Hello! I thought I could drop it here. This is a very simple game I am developing for the Game Boy Advance; I'm trying to make an interesting game while pushing some of the limits of the hardware. Whoever wants to follow it, just go here: https://github.com/JoaoBaptMG/gba-modern
Of course! Here: https://github.com/JoaoBaptMG/gba-modern
-
Screenshot Saturday #519 - Nice Angles
Whoever wants to follow my endeavor on this project can access my GitHub repository: https://github.com/JoaoBaptMG/gba-modern
butano
Posts with mentions or reviews of butano.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-11-15.
- Can you make a gba game in c++?
- I'm somewhat new to retro game dev and kinda need help
-
How difficult is it to make a game for a gameboy advance
• libtonc - a low-level C library providing direct access to the hardware • Butano - a high-level modern C++ engine • gbaplusplus - a low-level modern C++ library • gba-modern - a batteries-included modern C++ project template • BPCore - an engine that uses Lua scripting, similar to PICO-8 • gbsenpai - can be used to port GB Studio (v2.0 only) games to GBA • agb * - a crate for Rust users • libseven * - a new replacement for libtonc • ugba * - a C library that can also target PC • Natu * - a toolkit using the Nim language
- Easyest/Best retro console to code for
-
what systems have easy libraries?
If you can deal with modern C++, I'm working on an engine that allows to create (and destroy) sprites, backgrounds and even raster effects on a GBA with a single line of code: https://github.com/GValiente/butano
-
AMA: Ahoy! I'm the dev behind Tremblay Island, a new homebrew release for the Gameboy Advance. I've done just about everything for the project, so I (hope) I'm prepped to answer just about any GBA homebrew question you might have. Feel free to ask me anything! Thank you!
The language I use is C++ thanks to the Butano library. However, many other devs have used languages like C, ARM assembly, or even Rust or Lisp.
- I want to make a 3d gba game using a gba game engine called butano. Does anyone know of tutorials or examples on how to do this?
-
Varooom 3D
The full source code and the creative commons assets of this game will be included with Butano.
-
Writing a game for the gba
Quick search found this, https://github.com/GValiente/butano , perhaps it could be of use to learn or use :)
What are some alternatives?
When comparing gba-modern and butano you can also consider the following projects:
natu - Toolkit for writing Game Boy Advance games in Nim
libugba - Low level library to develop GBA games that can also be built for PC.
ncJump - 🦘 A jumping project powered by nCine
modern-cpp-tutorial - 📚 Modern C++ Tutorial: C++11/14/17/20 On the Fly | https://changkun.de/modern-cpp/
awesome-gbadev - A curated list of Game Boy Advance development resources
gbsenpai - GB Studio Extended Nominal Player Adaptation/Interface
agb - Library for writing Game Boy Advance games in Rust
libtonc-template - GBA example C project using libtonc
BPCore-Engine - Lua game framework for Gameboy Advance

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Nutrient - The #1 PDF SDK Library
Bad PDFs = bad UX. Slow load times, broken annotations, clunky UX frustrates users. Nutrient’s PDF SDKs gives seamless document experiences, fast rendering, annotations, real-time collaboration, 100+ features. Used by 10K+ devs, serving ~half a billion users worldwide. Explore the SDK for free.
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