gba-link-connection VS x-tools

Compare gba-link-connection vs x-tools and see what are their differences.

gba-link-connection

🔗 A set of Game Boy Advance (GBA) C++ libraries to interact with the Serial Port. Its main purpose is providing multiplayer support to homebrew games. (by afska)
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gba-link-connection x-tools
2 1
170 542
- -
9.4 9.9
12 days ago 3 days ago
C++ C++
MIT License GNU Lesser General Public License v3.0 only
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

gba-link-connection

Posts with mentions or reviews of gba-link-connection. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-05-05.
  • r/LinkCable Lounge
    1 project | /r/LinkCable | 29 May 2023
    here's hoping this subreddit will be friendly to homebrew link cable games, too! With https://github.com/rodri042/gba-link-connection, implementing link cable support in homebrew GBA games is very doable these days.
  • Apotris v2 is out now! You can now battle your friends via Link Cable!
    2 projects | /r/Gameboy | 5 May 2022
    I used this which saved me the trouble of dealing with the hardware! You can only send 2 bytes per frame, which was a lot more restricting than expected. The biggest challenge was making the little preview that shows you your opponent's board

x-tools

Posts with mentions or reviews of x-tools. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing gba-link-connection and x-tools you can also consider the following projects:

awesome-gbadev - A curated list of Game Boy Advance development resources

eModbus - Modbus library for RTU, ASCII and TCP protocols. Primarily developed on and for ESP32 MCUs.

blind-jump-portable - Action/adventure game for the Nintendo GameBoy Advance and Sony PSP

psc - E2E encryption for multi-hop tty sessions or portshells + TCP/UDP port forward

piugba - 🎮 PIU emulator for the GBA.

modbuspp - A C++ Library for Modbus TCP Client Protocol