gb-research VS gb-ctr

Compare gb-research vs gb-ctr and see what are their differences.

Our great sponsors
  • InfluxDB - Power Real-Time Data Analytics at Scale
  • WorkOS - The modern identity platform for B2B SaaS
  • SaaSHub - Software Alternatives and Reviews
gb-research gb-ctr
7 6
219 308
- -
4.9 6.9
22 days ago 5 days ago
VHDL Typst
- Creative Commons Attribution Share Alike 4.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

gb-research

Posts with mentions or reviews of gb-research. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-12.

gb-ctr

Posts with mentions or reviews of gb-ctr. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-12.
  • Documentation for cycle accurate Game Boy CPU
    5 projects | /r/EmuDev | 12 Jun 2023
    Gekkio's GB-CTR is a good reference of the SM83 (Gameboy CPU) with access pattern withM cycle accuracy. The GB-research repo by the same author also contains a lot of information.
  • Need help with CPU swap of Game Boy Pocket
    1 project | /r/consolerepair | 2 Apr 2023
    In case you're interested in the precise pinout, see Appendix D in gb-ctr: https://github.com/Gekkio/gb-ctr
  • Game Boy PPU Pixel Pipeine
    6 projects | /r/EmuDev | 3 Feb 2023
    Does anyone know of good documentation beyond: - Pan Docs - The Cycle-Accurate Game Boy Docs - Complete Technical Reference - Nitty Gritty Gameboy Cycle Timing
  • Best documentation for the details?
    8 projects | /r/EmuDev | 15 Jan 2023
    The thing about the Game Boy (or most consoles, really, but especially the Game Boy since it uses a custom CPU) is that we don't know all the details. People have had to reverse engineer it to figure stuff out. /u/gekkio is one of the people doing that work, and his technical reference and test suite are the (ongoing) results of that.
  • Need some guidance about how to start
    2 projects | /r/EmuDev | 14 Dec 2022
    This is a great resource: the complete technical reference.

What are some alternatives?

When comparing gb-research and gb-ctr you can also consider the following projects:

Gameboy_MiSTer - Gameboy for MiSTer

MagenBoy - GameBoy and GameBoy Color emulator written in Rust

metroboy - A repository of gate-level simulators and tools for the original Game Boy.

gb-test-roms - Collection of Game Boy test roms.

SameBoy - Game Boy and Game Boy Color emulator written in C

pandocs - The single, most comprehensive Game Boy technical reference.

DMG-CPU-Inside - Reverse-engineered schematics for DMG-CPU-B

blarggs-test-roms - Blarggs Reproducible Gameboy Test Roms

mooneye-test-suite - Mooneye Test Suite is a suite of Game Boy test ROMs

pandocs - The infamous Pan Docs historical document: the single, most comprehensive Game Boy technical reference.