gb-research
Game Boy hardware research (by Gekkio)
gb-ctr
Game Boy: Complete Technical Reference (by Gekkio)
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gb-research | gb-ctr | |
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7 | 6 | |
219 | 308 | |
- | - | |
4.9 | 6.9 | |
22 days ago | 5 days ago | |
VHDL | Typst | |
- | Creative Commons Attribution Share Alike 4.0 |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
gb-research
Posts with mentions or reviews of gb-research.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-06-12.
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Documentation for cycle accurate Game Boy CPU
Gekkio's GB-CTR is a good reference of the SM83 (Gameboy CPU) with access pattern withM cycle accuracy. The GB-research repo by the same author also contains a lot of information.
- Game Boy SM83 CPU Core
- gb-research/sm83-cpu-core at main ยท Gekkio/gb-research
gb-ctr
Posts with mentions or reviews of gb-ctr.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-06-12.
-
Documentation for cycle accurate Game Boy CPU
Gekkio's GB-CTR is a good reference of the SM83 (Gameboy CPU) with access pattern withM cycle accuracy. The GB-research repo by the same author also contains a lot of information.
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Need help with CPU swap of Game Boy Pocket
In case you're interested in the precise pinout, see Appendix D in gb-ctr: https://github.com/Gekkio/gb-ctr
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Game Boy PPU Pixel Pipeine
Does anyone know of good documentation beyond: - Pan Docs - The Cycle-Accurate Game Boy Docs - Complete Technical Reference - Nitty Gritty Gameboy Cycle Timing
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Best documentation for the details?
The thing about the Game Boy (or most consoles, really, but especially the Game Boy since it uses a custom CPU) is that we don't know all the details. People have had to reverse engineer it to figure stuff out. /u/gekkio is one of the people doing that work, and his technical reference and test suite are the (ongoing) results of that.
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Need some guidance about how to start
This is a great resource: the complete technical reference.
What are some alternatives?
When comparing gb-research and gb-ctr you can also consider the following projects:
Gameboy_MiSTer - Gameboy for MiSTer
MagenBoy - GameBoy and GameBoy Color emulator written in Rust
metroboy - A repository of gate-level simulators and tools for the original Game Boy.
gb-test-roms - Collection of Game Boy test roms.
SameBoy - Game Boy and Game Boy Color emulator written in C
pandocs - The single, most comprehensive Game Boy technical reference.
DMG-CPU-Inside - Reverse-engineered schematics for DMG-CPU-B
blarggs-test-roms - Blarggs Reproducible Gameboy Test Roms
mooneye-test-suite - Mooneye Test Suite is a suite of Game Boy test ROMs
pandocs - The infamous Pan Docs historical document: the single, most comprehensive Game Boy technical reference.