gb-research VS SameBoy

Compare gb-research vs SameBoy and see what are their differences.

SameBoy

Game Boy and Game Boy Color emulator written in C (by LIJI32)
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gb-research SameBoy
7 4
219 1,505
- -
4.9 9.1
22 days ago 10 days ago
VHDL C
- GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

gb-research

Posts with mentions or reviews of gb-research. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-12.

SameBoy

Posts with mentions or reviews of SameBoy. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-12.
  • Experiences with Joey Jr
    1 project | /r/Gameboy | 9 Dec 2023
  • Documentation for cycle accurate Game Boy CPU
    5 projects | /r/EmuDev | 12 Jun 2023
    You could also consult the SameBoy source code which is a very accurate emulator.
  • Gameboy Doctor: debug and fix your gameboy emulator
    8 projects | news.ycombinator.com | 3 Dec 2022
    Hey there! I've been working on a Game Boy emulator since last year and found the GameRoy project, which translated the PPU's logic from SameBoy, the (AFAIK) most accurate GB emulator around. I basically copied the PPU logic into my emulator and replaced the "state" property (an integer) with enums for some extra clarity.

    https://github.com/nicolas-siplis/feboy

    https://github.com/rodrigodd/gameroy

    https://github.com/LIJI32/SameBoy/

  • GameRoy: a cross platform and highly accurate Game Boy emulator
    8 projects | /r/rust | 20 Sep 2022
    So, what I have finally tried was figure out the timing from another emulator, in this case SameBoy, which appears to be the most accurate game boy emulator. In the end, I copy the timing from its ppu state maching, and its interrupt handling code. Took a lot of time figuring out how it was working.

What are some alternatives?

When comparing gb-research and SameBoy you can also consider the following projects:

Gameboy_MiSTer - Gameboy for MiSTer

glutin - A low-level library for OpenGL context creation, written in pure Rust.

gb-ctr - Game Boy: Complete Technical Reference

IronBoy - A Gameboy emulator written in Rust as both a learning exercise and a love letter to the console that got me into gaming.

metroboy - A repository of gate-level simulators and tools for the original Game Boy.

exotracker-cpp

DMG-CPU-Inside - Reverse-engineered schematics for DMG-CPU-B

sprite-render-rs - A Rust Crate for Sprite Rendering (WIP)

Dn-FamiTracker - modifications and improvements for 0CC-FamiTracker (based on j0CC-FamiTracker 0.6.3)

raw-gl-context - cross-platform OpenGL context creation

gameroy - A Game Boy emulator, disassembler and debugger, written in Rust