gate
bevy_webgl2
gate | bevy_webgl2 | |
---|---|---|
3 | 4 | |
312 | 171 | |
- | - | |
0.0 | 1.8 | |
about 1 year ago | over 2 years ago | |
Rust | Rust | |
Apache License 2.0 | MIT License |
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gate
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Adventures of Pascal Penguin
Adventures of Pascal Penguin is a game made using https://github.com/SergiusIW/gate
"Gate is a game development library tailored to 2D pixel-art games, written in Rust."
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Is there a way to use piston with wasm?
Gate framework and Howler.js were used to make the game "Adventures of Pascal Penguin" which is playable here.
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status of wasm32 support in existing game frameworks/engines
I am not sure if it is still an active project, but a cool WASM game made in rust that is playable in the browser is ‘The Adventures of Pascal Penguin’. And in the about page it is mentioned that the game uses gate and Howler.js.
bevy_webgl2
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Is there a way to use piston with wasm?
There was a rust game jam in September 2021 and some games are playable in the browser. In that game jam the most used game engine was the bevy game engine. But most of the games made in bevy were not made playable in the browser, the ones that were playable in the browser used a third-party bevy plugin called bevy_webgl2. However now bevy has been updated to version 0.6 that has new built in WASM support, so there seems to be no need for bevy_webgl2. Targeting WASM with bevy might mean that not all features of the engine are available, so you need to limit the game’s features used to the ones that are compatible with WASM.
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Bevy 0.5
For web assembly there is the unofficial bevy_webgl2 plugin. Official bevy web assembly support would probably use the wgpu webgl backend, which still needs some work, and is currently untested in bevy.
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Running ML models in a game (and in Wasm!)
Thanks to bevy_webgl2, this is actually very straightforward. I just need to add the plugin WebGL2Plugin and disable the default features of Bevy to only enable the one available on Wasm.
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Advice for doing a web-playable 7DRL
Bevy has bevy_webgl2, which is supposed to enable a way to compile bevy for wasm and consequently run in a browser.
What are some alternatives?
trojan-go - Go实现的Trojan代理,支持多路复用/路由功能/CDN中转/Shadowsocks混淆插件,多平台,无依赖。A Trojan proxy written in Go. An unidentifiable mechanism that helps you bypass GFW. https://p4gefau1t.github.io/trojan-go/
wgpu-rs - Rust bindings to wgpu native library
packwiz - A command line tool for editing and distributing Minecraft modpacks, using a git-friendly TOML format. Supports CurseForge and Modrinth mods with automated updates!
bracket-lib - The Roguelike Toolkit (RLTK), implemented for Rust.
maas - An easy way to manage dockerized minecraft servers.
awesome-bevy - A collection of Bevy assets, plugins, learning resources, and apps made by the community
go-mcproto - Minecraft Protocol implementation in Go
bevy - A refreshingly simple data-driven game engine built in Rust
bevy_webgl2_app_template
tract - Tiny, no-nonsense, self-contained, Tensorflow and ONNX inference
emerald - A 2D rust game engine focused on portability.