gameroy VS glutin

Compare gameroy vs glutin and see what are their differences.

gameroy

A Game Boy emulator, disassembler and debugger, written in Rust (by Rodrigodd)

glutin

A low-level library for OpenGL context creation, written in pure Rust. (by rust-windowing)
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gameroy glutin
6 8
257 1,935
- 0.5%
8.5 7.1
2 months ago 6 days ago
Rust Rust
Apache License 2.0 Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

gameroy

Posts with mentions or reviews of gameroy. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-09-18.

glutin

Posts with mentions or reviews of glutin. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-03-01.

What are some alternatives?

When comparing gameroy and glutin you can also consider the following projects:

IronBoy - A Gameboy emulator written in Rust as both a learning exercise and a love letter to the console that got me into gaming.

glium - Safe OpenGL wrapper for the Rust language.

exotracker-cpp

gfx - [maintenance mode] A low-overhead Vulkan-like GPU API for Rust.

SameBoy - Game Boy and Game Boy Color emulator written in C

kiss3d - Keep it simple, stupid 3d graphics engine for Rust.

sprite-render-rs - A Rust Crate for Sprite Rendering (WIP)

iced - A cross-platform GUI library for Rust, inspired by Elm

raw-gl-context - cross-platform OpenGL context creation

Dn-FamiTracker - modifications and improvements for 0CC-FamiTracker (based on j0CC-FamiTracker 0.6.3)

surfman - Accelerated offscreen graphics for WebGL