gameroy
IronBoy
gameroy | IronBoy | |
---|---|---|
6 | 13 | |
278 | 412 | |
- | 0.7% | |
6.8 | 6.3 | |
17 days ago | 11 months ago | |
Rust | Rust | |
Apache License 2.0 | - |
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gameroy
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When Zig Outshines Rust – Memory Efficient Enum Arrays
I recently found https://github.com/Rodrigodd/gameroy to be a very complete implementation
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Gameboy Doctor: debug and fix your gameboy emulator
Hey there! I've been working on a Game Boy emulator since last year and found the GameRoy project, which translated the PPU's logic from SameBoy, the (AFAIK) most accurate GB emulator around. I basically copied the PPU logic into my emulator and replaced the "state" property (an integer) with enums for some extra clarity.
https://github.com/nicolas-siplis/feboy
https://github.com/rodrigodd/gameroy
https://github.com/LIJI32/SameBoy/
- GameRoy: a cross platform and highly accurate Game Boy emulator
- Gameroy: A gameboy emulator, dissasembler and debugger written in rust
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GameRoy: a highly accurate Game Boy emulator and debugger written in Rust
What I did was isolate the logic of every component apart from the CPU (video, sound, timer, etc.) behind a correspondent fn update(cycle_count: u64) method (like in the sound controller or in the timer). Currently, I am calling these methods every 4 cycles, but the idea is that I would only need to call it before a read or write to a component register, or before a possible interrupt (I would need to figure out if it is possible to efficiently predict the next interrupt).
IronBoy
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IronBoy: High accuracy GameBoy emulator written in Rust and available in the browser via WASM
Hey, since bro was kind enough to provide the source repo, you should probably post problems / feature requests to https://github.com/nicolas-siplis/IronBoy/issues instead of here.
- feboy (DMG GB emulator) now has full audio support! Special thanks to /u/KingWallmo for working on it the last couple months. Suggestions on what feature to add next?
- Open source project to get involved in as an audio developer
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Gameboy Doctor: debug and fix your gameboy emulator
Hey there! I've been working on a Game Boy emulator since last year and found the GameRoy project, which translated the PPU's logic from SameBoy, the (AFAIK) most accurate GB emulator around. I basically copied the PPU logic into my emulator and replaced the "state" property (an integer) with enums for some extra clarity.
https://github.com/nicolas-siplis/feboy
https://github.com/rodrigodd/gameroy
https://github.com/LIJI32/SameBoy/
- How to prevent performance drops affecting my Game Boy emulator when running on M1/M2 Macs?
- After lots of lost sleep I finally got my Game Boy emulator into a presentable state, contributions and feature requests are more than welcome!
- Currently developing a GameBoy emulator and would love to be able to run at 60 FPS in debug mode, is it feasible?
- Gameboy (DMG) Emulator not rendering Alleyway correctly
- ¿Les interesaría aprender a programar, emulando un Game Boy?
What are some alternatives?
DMG-CPU-Inside - Reverse-engineered schematics for DMG-CPU-B
rosettaboy - A gameboy emulator in several different languages
SameBoy - Game Boy and Game Boy Color emulator written in C
sprite-render-rs - A Rust Crate for Sprite Rendering (WIP)
pandocs - The single, most comprehensive Game Boy technical reference.
exotracker-cpp
chip8-book - An introduction to Chip-8 emulation using Rust
Dn-FamiTra
asitop - Perf monitoring CLI tool for Apple Silicon
raw-gl-context - cross-platform OpenGL context creation
Dn-FamiTracker - modifications and improvements for 0CC-FamiTracker (based on j0CC-FamiTracker 0.6.3)