g3n VS raylib-5k

Compare g3n vs raylib-5k and see what are their differences.

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g3n raylib-5k
6 5
2,636 22
1.5% -
4.3 0.0
9 days ago over 1 year ago
Go Go
BSD 2-clause "Simplified" License -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

g3n

Posts with mentions or reviews of g3n. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-11-24.

raylib-5k

Posts with mentions or reviews of raylib-5k. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-11-24.
  • Making Games in Go for Absolute Beginners
    17 projects | news.ycombinator.com | 24 Nov 2023
    A game made with it for raylib game jam along with the raylib bindings and other engine stuff: https://github.com/nikki93/raylib-5k
  • Show HN: I made a 2D shoot 'em up game with Go, using Entity Component System
    3 projects | news.ycombinator.com | 1 Dec 2022
    I do also really like Go for various reasons, and have been working on a Go -> C++ transpiler and associated ECS libs to make a personal game project with. I used it to make a game for Raylib game jam earlier this year too: https://github.com/nikki93/raylib-5k You can see what the development workflow looks like in this video (the ECS stuff also has an editor): https://www.youtube.com/watch?v=8He97Sl9iy0

    I'm trying to decide how much time I should devote to making this easier to set up / use by other people in the medium term, since it's just a side project for me. Might make a codespaces template so it's quick to get started.

  • Why Am I Excited About WebAssembly?
    9 projects | news.ycombinator.com | 17 Jul 2022
    For the client I use a simple go -> c++ compiler I wrote and compile to wasm from that actually. It had zero overhead interfacing to / calls to C/C++ (including generics<->templates) since it's just generating that. Example web game made with that: https://github.com/nikki93/raylib-5k

    I think I've seen wasmtime before. If I needed to interface to any C/C++ things on the server I would probably just write in C/C++ (or Gx) yeah.

  • Generics can make your Go code slower
    6 projects | news.ycombinator.com | 30 Mar 2022
    Sweet! I've been using it for the same. Example game project (did it for a game jam): https://github.com/nikki93/raylib-5k -- in this case the Go gets transpiled to C++ and runs as WebAssembly too. Readme includes a link to play the game in the browser. game.gx.go and behaviors.gx.go kind of show the ECS style.
  • Packet Lost: A game (playable in browser!) made for Raylib jam using a Go-&gt;C++ transpiler and WebAssembly. GitHub repo link in comments!
    1 project | /r/golang | 1 Feb 2022
    GitHub repo: https://github.com/nikki93/raylib-5k

What are some alternatives?

When comparing g3n and raylib-5k you can also consider the following projects:

Ebiten - Ebitengine - A dead simple 2D game engine for Go

donburi - Just another ECS library for Go/Ebitengine

Azul3D - Azul3D - A 3D game engine written in Go!

goloader - load and run golang code at runtime.

raylib-go - Go bindings for raylib, a simple and easy-to-use library to enjoy videogames programming.

usbarmory - USB armory - The open source compact secure computer

Pixel - A hand-crafted 2D game library in Go

temporal-polyfill - A lightweight polyfill for Temporal, successor to the JavaScript Date object

go3d - A performance oriented 2D/3D math package for Go

airplanes - A 2D shoot 'em up game made with Go, Ebitengine, and donburi. Featuring ECS (Entity Component System).

go-sdl2 - SDL2 binding for Go

proposal - Go Project Design Documents