g3n VS gx

Compare g3n vs gx and see what are their differences.

gx

A Go->C++transpiler meant for data-oriented gameplay and application programming especially for WebAssembly. Using this mostly in the context of specific personal projects and heavily focusing the feature set on those. Used in my Raylib gamejam project: https://github.com/nikki93/raylib-5k -- also being used to develop a private longer term game project and a note-taking app. (by nikki93)
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g3n gx
6 6
2,636 88
1.5% -
4.3 4.8
9 days ago 22 days ago
Go Go
BSD 2-clause "Simplified" License -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

g3n

Posts with mentions or reviews of g3n. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-11-24.

gx

Posts with mentions or reviews of gx. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-11-24.
  • Making Games in Go for Absolute Beginners
    17 projects | news.ycombinator.com | 24 Nov 2023
    Nice! Ebiten is a super nice API for Go. Lots there to be inspired by in API design. Another API I like a lot is Love for Lua (which also actually can be used from C++).

    Re: the comments on here about the GC etc. -- I've posted about this a couple times before but I've been using a custom Go -> C++ compiler for hobby gamedev, which helps with perf, gives access to C/C++ APIs (I've been using Raylib and physics engines etc.) and also especially has good perf in WebAssembly. Another nice thing is you can add in some reflection / metaprogramming stuff for eg. serializing structs or inspector UI for game entity properties. I was briefly experimenting with generating GLSL from Go code too so you can write shaders in Go and pass data to them with shared structs etc.

    The compiler: https://github.com/nikki93/gx

  • Gx: Go to C++ Compiler
    1 project | news.ycombinator.com | 17 Sep 2022
  • Cppfront, Herb Sutter's proposal for a new C++ syntax
    13 projects | news.ycombinator.com | 17 Sep 2022
    I've been using my own little Go (subset / my own extensions) -> C++ compiler -- https://github.com/nikki93/gx -- and found it to be a fun way to add some guardrails and nicer syntax over C++ usage. You get Go's package system and the syntax analyzers / syntax highlighters etc. just work.
  • Build Pong in Your Terminal with Go for Some Reason
    6 projects | news.ycombinator.com | 26 Jul 2022
    Re: perf for hobby gamedev, I basically agree for native builds, but lately I've felt like Wasm support seems key for hobby gamedev (so you can have more people play your game / without downloading it / it works directly on mobile too without dealing with app or play store). And Go perf in Wasm unfortunately is not so good (I was hitting big GC pauses when trying to make a game with Ebiten and large images).

    I ended up writing a Go -> C++ compiler. The games I've done with it don't use the GC at all but also don't manually manage memory -- they use an ECS api which helps. https://github.com/nikki93/gx -- the README links to development workflow video and complete example game code.

  • GoGCTuner brought CPU utilisation down ~50%
    5 projects | news.ycombinator.com | 12 Jan 2022
    I've written my own Go (subset + extensions) -> C++ transpiler and using it on a game project: https://www.youtube.com/watch?v=8He97Sl9iy0 -- No GC, it does have slices and has access to an entity/component API and with that I think you're basically set and don't need GC for games.

    Example transpiler input / output: https://github.com/nikki93/gx/blob/master/example/main.gx.go... becomes https://gist.github.com/nikki93/97ff376abb6718427387bb9cca2f...

  • I wrote a simple Go->C++ compiler for gameplay programming (gives module system, simple definition-checked generics, static reflection). Here's a demo from my game project. Generated C++ visible at end of video. Compiler source is ~1500 lines, link in description. Will do a public release soon!
    1 project | /r/cpp | 25 Nov 2021
    Hey thanks! The source code for the compiler itself is here: https://github.com/nikki93/gx along with a test / example under the 'example/' directory. This is the C++ output when compiling 'example/': https://gist.github.com/nikki93/b650c551ccb67490d8607980a582c468

What are some alternatives?

When comparing g3n and gx you can also consider the following projects:

Ebiten - Ebitengine - A dead simple 2D game engine for Go

printf - Tiny, fast(ish), self-contained, fully loaded printf, sprinf etc. implementation; particularly useful in embedded systems.

Azul3D - Azul3D - A 3D game engine written in Go!

cppfront - A personal experimental C++ Syntax 2 -> Syntax 1 compiler

raylib-go - Go bindings for raylib, a simple and easy-to-use library to enjoy videogames programming.

rotaterm

Pixel - A hand-crafted 2D game library in Go

flapioca - A Flappy Bird-inspired terminal game written in Go.

go3d - A performance oriented 2D/3D math package for Go

go - The Go programming language

go-sdl2 - SDL2 binding for Go

Vrmac - Vrmac Graphics, a cross-platform graphics library for .NET. Supports 3D, 2D, and accelerated video playback. Works on Windows 10 and Raspberry Pi4.