Our great sponsors
g3n | go | |
---|---|---|
6 | 2,070 | |
2,636 | 119,564 | |
1.5% | 1.2% | |
4.3 | 10.0 | |
9 days ago | 6 days ago | |
Go | Go | |
BSD 2-clause "Simplified" License | BSD 3-clause "New" or "Revised" License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
g3n
-
Making Games in Go for Absolute Beginners
I've been working on a game over the past year in Go using https://github.com/g3n/engine. I picked Go because I like the language and wanted to learn it. I picked g3n-engine because I wanted to work in 3d after making a few 2d games in the past.
Making games is so much more challenging and rewarding than almost all of the work I've done for pay. There's always so much more to learn that doesn't feel like just relearning how to do the same thing except with a different framework of the week.
-
What would be the closest thing to Unity/Unreal C#/C++ for Go to create games/animations/visual work?
as well as possibly (G3N) https://github.com/g3n/engine
-
3d with Ebitengine?
and https://github.com/g3n/engine
- Can Go be used for game development?
-
Is there a 3D game library or engine made in Go that's usable and not restrictively licensed?
https://github.com/g3n/engine is BSD 2-clause.
-
How should I approach plotting (2d and 3d) in Golang project?
Or... You might consider writing directly to a frame buffer and rendering the graphics directly, currently Go doesn't have anything like matplotlib, but there are options like 3d game engines: http://g3n.rocks/ https://azul3d.org/
go
-
AWS Serverless Diversity: Multi-Language Strategies for Optimal Solutions
Now, I’m not going to use C++ again; I left that chapter years ago, and it’s not going to happen. C++ isn’t memory safe and easy to use and would require extended time for developers to adapt. Rust is the new kid on the block, but I’ve heard mixed opinions about its developer experience, and there aren’t many libraries around it yet. LLRD is too new for my taste, but **Go** caught my attention.
-
How to use Retrieval Augmented Generation (RAG) for Go applications
Generative AI development has been democratised, thanks to powerful Machine Learning models (specifically Large Language Models such as Claude, Meta's LLama 2, etc.) being exposed by managed platforms/services as API calls. This frees developers from the infrastructure concerns and lets them focus on the core business problems. This also means that developers are free to use the programming language best suited for their solution. Python has typically been the go-to language when it comes to AI/ML solutions, but there is more flexibility in this area. In this post you will see how to leverage the Go programming language to use Vector Databases and techniques such as Retrieval Augmented Generation (RAG) with langchaingo. If you are a Go developer who wants to how to build learn generative AI applications, you are in the right place!
-
From Homemade HTTP Router to New ServeMux
net/http: add methods and path variables to ServeMux patterns Discussion about ServeMux enhancements
-
Building a Playful File Locker with GoFr
Make sure you have Go installed https://go.dev/.
- Fastest way to get IPv4 address from string
- We now have crypto/rand back ends that ~never fail
-
Why Go is great choice for Software engineering.
The Go Programming Language
-
OpenBSD 7.5 Released
When Go first shipped, it was already well-documented that the only stable ABI on some platforms was via dynamic libraries (such as libc) provided by said platforms. Go knowingly and deliberately ignored this on the assumption that they can get away with it. And then this happened:
https://github.com/golang/go/issues/16606
If that's not "getting burned", I don't know what is. "Trying to provide a nice feature" is an excuse, and it can be argued that it is a valid one, but nevertheless they knew that they were using an unstable ABI that could be pulled out from under them at any moment, and decided that it's worth the risk. I don't see what that has to do with "not being as broadly compatible as they had hoped", since it was all known well in advance.
-
Go's Error Handling Is Perfect
Sadly, I think that is indeed radically different from Go’s design. Go lacks anything like sum types, and proposals to add them to the language have revealed deep issues that have stalled any development. See https://github.com/golang/go/issues/57644
-
Golang: out-of-box backpressure handling with gRPC, proven by a Grafana dashboard
I've been writing a lot about Go and gRPC lately:
What are some alternatives?
Ebiten - Ebitengine - A dead simple 2D game engine for Go
v - Simple, fast, safe, compiled language for developing maintainable software. Compiles itself in <1s with zero library dependencies. Supports automatic C => V translation. https://vlang.io
Azul3D - Azul3D - A 3D game engine written in Go!
TinyGo - Go compiler for small places. Microcontrollers, WebAssembly (WASM/WASI), and command-line tools. Based on LLVM.
raylib-go - Go bindings for raylib, a simple and easy-to-use library to enjoy videogames programming.
zig - General-purpose programming language and toolchain for maintaining robust, optimal, and reusable software.
Pixel - A hand-crafted 2D game library in Go
Nim - Nim is a statically typed compiled systems programming language. It combines successful concepts from mature languages like Python, Ada and Modula. Its design focuses on efficiency, expressiveness, and elegance (in that order of priority).
go3d - A performance oriented 2D/3D math package for Go
Angular - Deliver web apps with confidence 🚀
go-sdl2 - SDL2 binding for Go
golang-developer-roadmap - Roadmap to becoming a Go developer in 2020