g3n
asciigraph
g3n | asciigraph | |
---|---|---|
6 | 4 | |
2,640 | 2,513 | |
0.9% | - | |
4.3 | 6.4 | |
13 days ago | 28 days ago | |
Go | Go | |
BSD 2-clause "Simplified" License | BSD 3-clause "New" or "Revised" License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
g3n
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Making Games in Go for Absolute Beginners
I've been working on a game over the past year in Go using https://github.com/g3n/engine. I picked Go because I like the language and wanted to learn it. I picked g3n-engine because I wanted to work in 3d after making a few 2d games in the past.
Making games is so much more challenging and rewarding than almost all of the work I've done for pay. There's always so much more to learn that doesn't feel like just relearning how to do the same thing except with a different framework of the week.
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What would be the closest thing to Unity/Unreal C#/C++ for Go to create games/animations/visual work?
as well as possibly (G3N) https://github.com/g3n/engine
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3d with Ebitengine?
and https://github.com/g3n/engine
- Can Go be used for game development?
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Is there a 3D game library or engine made in Go that's usable and not restrictively licensed?
https://github.com/g3n/engine is BSD 2-clause.
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How should I approach plotting (2d and 3d) in Golang project?
Or... You might consider writing directly to a frame buffer and rendering the graphics directly, currently Go doesn't have anything like matplotlib, but there are options like 3d game engines: http://g3n.rocks/ https://azul3d.org/
asciigraph
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Your GitHub year in review - 10 fun ways to visualize your contributions
Or create an amazing ASCII line graph showing your rollercoaster of activity over your last couple of sprints using asciichart (available for C, C#, C++, Elixir, Java, JavaScript, Go, Haskell, Perl, Python, PHP, Rust, and well... you get the picture).
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Terminal Music Tracker Mock-Up
Is there anything important that I'm missing? I have ideas to colorize things to make it even easier (such as match track with piano key using a color), but for now this black and white theme works well. I can also use something like asciigraph to plot useful things.
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Logging and Metrics Fun
I've been playing around with the Go language and it looks like someone ported asciichart.js to Go: https://github.com/guptarohit/asciigraph
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How should I approach plotting (2d and 3d) in Golang project?
asciigraph is a library for plotting basic graphs in a terminal. It's probably not what you want to have, still an awesome project.
What are some alternatives?
Ebiten - Ebitengine - A dead simple 2D game engine for Go
go-chart - go chart is a basic charting library in go.
Azul3D - Azul3D - A 3D game engine written in Go!
gocui - Minimalist Go package aimed at creating Console User Interfaces.
raylib-go - Go bindings for raylib, a simple and easy-to-use library to enjoy videogames programming.
termui - Golang terminal dashboard
Pixel - A hand-crafted 2D game library in Go
uilive - uilive is a go library for updating terminal output in realtime
go3d - A performance oriented 2D/3D math package for Go
Rich Interactive Widgets for Terminal UIs - Terminal UI library with rich, interactive widgets — written in Golang
go-sdl2 - SDL2 binding for Go
go-colortext - Change the color of console text.