frozen
SFML
frozen | SFML | |
---|---|---|
10 | 122 | |
1,210 | 9,611 | |
- | 0.8% | |
6.1 | 9.5 | |
about 1 month ago | 5 days ago | |
C++ | C++ | |
Apache License 2.0 | zlib License |
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frozen
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Making a "constant mapping"
I found this extension that implements "frozen" versions of some C++ containers, but I was wondering if there is a good solution available in the standard library.
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Static map - is it possible?
A library exists that can produce constexpr hash table based containers.
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What C++ library do you wish existed but hasn’t been created yet?
I use the Frozen library for that. Since the conversions should be known at compile time you can make constexpr hash tables for lookups.
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Command-line util for class implementation (My first try at a professional c++ application)
The constexpr dependency of note here is frozen.
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Ambition is cute.
In C++, a drop-in replacement for your DSA can provide significant improvements over the standard library. Particularly the standard unordered_map class can be improved by 50% to 100% (e.g. https://github.com/greg7mdp/parallel-hashmap, or for static maps https://github.com/serge-sans-paille/frozen). Of course, recognize that creating a DS/A from scratch is an entire project, and you shouldn't roll your own for an independent codebase.
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[Hobby] Bomberman fan 2D Animator needed
Technologies (for curious folks): C++17, SFML, Entt, Frozen, Protobuf, spdlog, GoogleTest, GoogleBenchmark, CMake and Dear ImGui for debug purpose.
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May 2021 monthly "What are you working on?" thread
In the language, I added anonymous array literals. I did some cleanup in the compiler and updated to LLVM 12 from 10 (which was pretty trivial, surprisingly). I also added frozen, a C++ perfect-hashing library, as a dependency to speed up the lookup of keywords in my lexer. The library exploits C++’s constexpr features to generate a perfect hash at compile-time without any separate build step, which is great, and it also provides a drop-in replacement for std::unordered_map that uses the hash.
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MSVC Backend Updates in Visual Studio 2019 version 16.10 Preview 2 | C++ Team Blog
This is where I plug Frozen :-] https://github.com/serge-sans-paille/frozen
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What (relatively) easily to implement features would you like to see in c++23.
I’ve no idea how hard it is to implement, but return type polymorphism would be nice. Especially returning different things based on the constexpress of the result. And then add Frozen eqivalents of associative containers to the STL, so that, for example constexpr auto set = std::make_set(...) would be frozen::set, and auto set = std::make_set(...) would be std::set.
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Compile-time INI config parsing and accessing with C++20
In which case, I believe the answer your question would be yes: the frozen map.
SFML
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Ask HN: How to create a simple 2D game in C?
Take a look at SFML. Very easy to get started, and quite capable.
https://www.sfml-dev.org/
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rewriting a java project to C++, a bit lost on something.
As for windows, you'd probably be alright looking into SFML, you can see their Getting Started tutorial for how to install it in your IDE of choice.
- Ajutor in privinta incercarii a face un joc
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Not only Unity...
SFML (zlib/C++) https://github.com/SFML/SFML
- Integrate web support in sfml
- SFML 2.6.1
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Make a game engine in C++
SDL or SFML for drawing. They are both gfx libs but are used differently so read about what you thing suits you better.
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C++ Project Ideas?
Make a game with https://www.sfml-dev.org/ (I used SFML Rust to start learning Rust)
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link_libraries in Neat and Efficient way
cmake_minimum_required(VERSION 3.16) project(CMakeSFMLProject LANGUAGES CXX) include(FetchContent) FetchContent_Declare(SFML GIT_REPOSITORY https://github.com/SFML/SFML.git GIT_TAG 2.6.0) FetchContent_MakeAvailable(SFML) add_executable(CMakeSFMLProject src/main.cpp) target_link_libraries(CMakeSFMLProject PRIVATE sfml-graphics) target_compile_features(CMakeSFMLProject PRIVATE cxx_std_17)
- SFML 2.6.0 Released
What are some alternatives?
gram_grep - Search text using a grammar, lexer, or straight regex. Chain searches for greater refinement.
raylib - A simple and easy-to-use library to enjoy videogames programming
parallel-hashmap - A family of header-only, very fast and memory-friendly hashmap and btree containers.
SDL - DEPRECATED: Official development moved to GitHub
STL - MSVC's implementation of the C++ Standard Library.
imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
bluebird - A work-in-progess programming language modeled after Ada and C++
OpenFrameworks - openFrameworks is a community-developed cross platform toolkit for creative coding in C++.
mpv - 🎥 Command line video player
GLFW - A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
c3c - Compiler for the C3 language
GStreamer - GStreamer open-source multimedia framework