frozen
mpv
frozen | mpv | |
---|---|---|
10 | 830 | |
1,210 | 26,027 | |
- | 1.4% | |
6.1 | 9.9 | |
about 1 month ago | about 18 hours ago | |
C++ | C | |
Apache License 2.0 | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
frozen
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Making a "constant mapping"
I found this extension that implements "frozen" versions of some C++ containers, but I was wondering if there is a good solution available in the standard library.
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Static map - is it possible?
A library exists that can produce constexpr hash table based containers.
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What C++ library do you wish existed but hasn’t been created yet?
I use the Frozen library for that. Since the conversions should be known at compile time you can make constexpr hash tables for lookups.
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Command-line util for class implementation (My first try at a professional c++ application)
The constexpr dependency of note here is frozen.
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Ambition is cute.
In C++, a drop-in replacement for your DSA can provide significant improvements over the standard library. Particularly the standard unordered_map class can be improved by 50% to 100% (e.g. https://github.com/greg7mdp/parallel-hashmap, or for static maps https://github.com/serge-sans-paille/frozen). Of course, recognize that creating a DS/A from scratch is an entire project, and you shouldn't roll your own for an independent codebase.
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[Hobby] Bomberman fan 2D Animator needed
Technologies (for curious folks): C++17, SFML, Entt, Frozen, Protobuf, spdlog, GoogleTest, GoogleBenchmark, CMake and Dear ImGui for debug purpose.
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May 2021 monthly "What are you working on?" thread
In the language, I added anonymous array literals. I did some cleanup in the compiler and updated to LLVM 12 from 10 (which was pretty trivial, surprisingly). I also added frozen, a C++ perfect-hashing library, as a dependency to speed up the lookup of keywords in my lexer. The library exploits C++’s constexpr features to generate a perfect hash at compile-time without any separate build step, which is great, and it also provides a drop-in replacement for std::unordered_map that uses the hash.
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MSVC Backend Updates in Visual Studio 2019 version 16.10 Preview 2 | C++ Team Blog
This is where I plug Frozen :-] https://github.com/serge-sans-paille/frozen
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What (relatively) easily to implement features would you like to see in c++23.
I’ve no idea how hard it is to implement, but return type polymorphism would be nice. Especially returning different things based on the constexpress of the result. And then add Frozen eqivalents of associative containers to the STL, so that, for example constexpr auto set = std::make_set(...) would be frozen::set, and auto set = std::make_set(...) would be std::set.
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Compile-time INI config parsing and accessing with C++20
In which case, I believe the answer your question would be yes: the frozen map.
mpv
- MPV: Vulkan Video Decoding: Usage Guide and FAQ
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Firefox slow to load YouTube? Just another front in Google's war on ad blockers
https://mpv.io/ has yt-dlp support, if yt-dlp is installed you just need to throw the URL at it and it plays the video (without download).
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Can't save frame as JPG
See https://github.com/mpv-player/mpv/issues/9053
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Video stops on furst frame, audio continues to play,seek works
I apologise for not following procedure. I am in the middle of building mpv 0.37 from source. Irrespective of the outcome I will document what I had to do in addition to the instructions on mpv.io and if the problem perststs, where it happens and where not with kernel version, mpv version taken from the screen, and the terminal output.
- PC Gopro playback help needed
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S23 8k video freezes when played on VLC computer
Use MPV. Partticularily shinchiro's builds. Extract the folder where you want its installation directory to be, if you decide to install it. Otherwise, just drag and drop files on top of its window or executable.
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Ripgrep is faster than {grep, ag, Git grep, ucg, pt, sift}
Author of ripgrep here.
Like automatic encoding detection and transparently searching UTF-16?
Or simple ways for composing character classes, e.g., `[\pL&&\p{Greek}]` for all codepoints in the Greek script that are letters. Another favorite of mine is `\P{ascii}`, which will search for any codepoint that isn't in the ASCII subset.
Or more sophisticated filtering features that let you automatically respect things like gitignore rules.
Those are all things that ripgrep does that grep does not. So I do not favor this explanation personally.
ripgrep has just about all of the functionality that GNU grep does. I would say the two biggest missing pieces at this point are:
* POSIX locale support. (But this might be a feature[1].)
* Support for "basic" regexes or some equivalent that flips the escaping rules around. i.e., You need to write `\+` to match 1 or more things, where as `+` will just match `+ literally.
Otherwise, ripgrep has unfortunately grown just about as many flags as GNU grep.
[1]: https://github.com/mpv-player/mpv/commit/1e70e82baa9193f6f02...
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PCSX2 Disables Wayland Support
- https://github.com/mpv-player/mpv/issues/8692
- C Locales
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Yorick is an interpreted programming language for scientific simulations
https://mpv.io played it without fuss.
What are some alternatives?
gram_grep - Search text using a grammar, lexer, or straight regex. Chain searches for greater refinement.
GStreamer - GStreamer open-source multimedia framework
parallel-hashmap - A family of header-only, very fast and memory-friendly hashmap and btree containers.
yt-dlp - A feature-rich command-line audio/video downloader
STL - MSVC's implementation of the C++ Standard Library.
celluloid - A simple GTK+ frontend for mpv
bluebird - A work-in-progess programming language modeled after Ada and C++
FFmpeg - Mirror of https://git.ffmpeg.org/ffmpeg.git
c3c - Compiler for the C3 language
glsl-shaders - This repo is for glsl shaders converted by hand from libretro's common-shaders repo, since some don't play nicely with the cg2glsl script.
read - A small header-only library to make input in C++ sensible
VideoLAN Client (VLC) - VLC media player - All pull requests are ignored, please follow https://wiki.videolan.org/Sending_Patches_VLC/