mpv VS glsl-shaders

Compare mpv vs glsl-shaders and see what are their differences.

mpv

🎥 Command line video player (by mpv-player)

glsl-shaders

This repo is for glsl shaders converted by hand from libretro's common-shaders repo, since some don't play nicely with the cg2glsl script. (by libretro)
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mpv glsl-shaders
830 25
25,530 819
2.3% 2.2%
9.9 9.2
7 days ago 7 days ago
C GLSL
GNU General Public License v3.0 or later -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

mpv

Posts with mentions or reviews of mpv. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-12-12.

glsl-shaders

Posts with mentions or reviews of glsl-shaders. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-26.
  • where do I get gameboy shaders at to download?
    5 projects | /r/RetroArch | 26 Jun 2023
    Those are the Cg shaders. I think the mini/classics use the glsl shaders, which are located at: https://github.com/libretro/glsl-shaders
  • New player here, what are some things every player should do at the start of a new playthrough?
    2 projects | /r/ProjectDiablo2 | 24 Nov 2022
    ; Preliminary libretro shader support - (Requires 'renderer=opengl') https://github.com/libretro/glsl-shaders
  • Reshade with dosbox?
    2 projects | /r/dosbox | 13 Oct 2022
    Are you talkiing about this CRT Royale shader? If so, it comes from the Libretro project, not ReShade, and it's available in standard GLSL format here: https://github.com/libretro/glsl-shaders/tree/master/crt
  • ShaderGlass – Overlay applying retro shaders on top of Windows desktop
    3 projects | news.ycombinator.com | 20 Aug 2022
    If you use picom as a compositor you can write glsl shaders, there is some work being done twords doing full out CRT emulation at a desktop rendering level, I found the repo below[1], but on my monitor the shader does this distortion at the bottom so I think it could be improved slightly. I'd really like to see someone get the glsl shaders from libretro[2] working with picom.(which the project in OP did) if any GL wizards reading this have any advice I'd be eternally greatful

    [1] https://github.com/j-k-tech/picom

    [2] https://docs.libretro.com/shader/crt/#

    [2.1] https://github.com/libretro/glsl-shaders

  • Error when trying to launch pod on linux(ubuntu)
    2 projects | /r/pathofdiablo | 2 Aug 2022
    ; cnc-ddraw - https://github.com/CnCNet/cnc-ddraw [ddraw] ; ### Optional settings ### ; Use the following settings to adjust the look and feel to your liking ; Stretch to custom resolution, 0 = defaults to the size game requests width=0 height=0 ; Override the width/height settings shown above and always stretch to fullscreen ; Note: Can be combined with 'windowed=true' to get windowed-fullscreen aka borderless mode fullscreen=false ; Run in windowed mode rather than going fullscreen windowed=true ; Maintain aspect ratio - (Requires 'handlemouse=true') maintas=true ; Windowboxing / Integer Scaling - (Requires 'handlemouse=true') boxing=false ; Real rendering rate, -1 = screen rate, 0 = unlimited, n = cap ; Note: Does not have an impact on the game speed, to limit your game speed use 'maxgameticks=' maxfps=60 ; Vertical synchronization, enable if you get tearing - (Requires 'renderer=auto/opengl/direct3d9') vsync=true ; Automatic mouse sensitivity scaling - (Requires 'handlemouse=true') ; Note: Only works if stretching is enabled. Sensitivity will be adjusted according to the size of the window adjmouse=true ; Preliminary libretro shader support - (Requires 'renderer=opengl') https://github.com/libretro/glsl-shaders shader=jinc2-sharper.glsl ;shader=6xbrz.glsl ;shader=2xbr-hybrid-v5-gamma.glsl ; Window position, -32000 = center to screen posX=-32000 posY=-32000 ; Renderer, possible values: auto, opengl, gdi, direct3d9 (auto = try direct3d9/opengl, fallback = gdi) renderer=opengl ; Developer mode (don't lock the cursor) devmode=false ; Show window borders in windowed mode border=true ; Bits per pixel, possible values: 16, 24 and 32, 0 = auto bpp=0 ; Save window position/size/state on game exit and restore it automatically on next game start ; Possible values: 0 = disabled, 1 = save to global 'ddraw' section, 2 = save to game specific section savesettings=1 ; Should the window be resizeable by the user in windowed mode? resizeable=false ; Enable linear (D3DTEXF_LINEAR) upscaling filter for the direct3d9 renderer (16 bit color depth games only) d3d9linear=true ; ### Compatibility settings ### ; Use the following settings in case there are any issues with the game ; Hide WM_ACTIVATEAPP messages to prevent problems on alt+tab noactivateapp=false ; Max game ticks per second, possible values: 0-1000 ; Note: Can be used to slow down a too fast running game, fix flickering or too fast animations maxgameticks=0 ; Gives cnc-ddraw full control over the mouse cursor (required for adjmouse/boxing/maintas) ; Note: This option only works for games that draw their own cursor and it must be disabled for all other games handlemouse=true ; Force CPU0 affinity, avoids crashes/freezing, might have a performance impact singlecpu=true ; Windows API Hooking, Possible values: 0 = disabled, 1 = IAT Hooking, 2 = Microsoft Detours, 3 = IAT+Detours Hooking (All Modules), 4 = IAT Hooking (All Modules) ; Note: Change this value if windowed mode or upscaling isn't working properly ; Note: 'hook=2' will usually work for problematic games, but 'hook=2' must be combined with renderer=gdi hook=4 ; Disable fullscreen-exclusive mode for the direct3d9/opengl renderers ; Note: Can be used in case some GUI elements like buttons/textboxes/videos/etc.. are invisible nonexclusive=false
  • CRT-Royale - where are the S-video and RGB variants? (Slang)
    2 projects | /r/RetroArch | 5 Nov 2021
    GLSL
  • Does mpv have CUBE LUT support and if so which GUI facilitates it?
    2 projects | /r/mpv | 11 Oct 2021
    I can already do this in RetroArch; I wish I was clever enough to convert the shader to the string format retroarch wants, because they already have a shader we can re-use with a little re-formatting.
  • Glide with Widescreen
    2 projects | /r/ProjectDiablo2 | 14 Mar 2021
    ; Preliminary libretro shader support - (Requires 'renderer=opengl') https://github.com/libretro/glsl-shaders
  • Short freezes in the game with directDraw
    2 projects | /r/pathofdiablo | 6 Mar 2021
    the stock shader will be less laggy since it does less processing work https://github.com/libretro/glsl-shaders/blob/master/stock.glsl
  • Shader Recommendations
    2 projects | /r/pathofdiablo | 6 Mar 2021
    A lot of shaders are here to try out: https://github.com/libretro/glsl-shaders

What are some alternatives?

When comparing mpv and glsl-shaders you can also consider the following projects:

GStreamer - GStreamer open-source multimedia framework

yt-dlp - A feature-rich command-line audio/video downloader

celluloid - A simple GTK+ frontend for mpv

FFmpeg - Mirror of https://git.ffmpeg.org/ffmpeg.git

VideoLAN Client (VLC) - VLC media player - All pull requests are ignored, please follow https://wiki.videolan.org/Sending_Patches_VLC/

slang-shaders

mpv.net - 🎞 mpv.net is a modern media player for Windows that works just like mpv. [Moved to: https://github.com/mpvnet-player/mpv.net]

Anime4K - A High-Quality Real Time Upscaler for Anime Video

iina - The modern video player for macOS.

mpv.net - 🎞 mpv.net is a media player for Windows with a modern GUI.

libVLC

obs-ndi - NewTek NDI integration for OBS Studio