mpv
glsl-shaders
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mpv | glsl-shaders | |
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830 | 25 | |
25,530 | 819 | |
2.3% | 2.2% | |
9.9 | 9.2 | |
7 days ago | 7 days ago | |
C | GLSL | |
GNU General Public License v3.0 or later | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
mpv
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Firefox slow to load YouTube? Just another front in Google's war on ad blockers
https://mpv.io/ has yt-dlp support, if yt-dlp is installed you just need to throw the URL at it and it plays the video (without download).
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Ripgrep is faster than {grep, ag, Git grep, ucg, pt, sift}
Author of ripgrep here.
Like automatic encoding detection and transparently searching UTF-16?
Or simple ways for composing character classes, e.g., `[\pL&&\p{Greek}]` for all codepoints in the Greek script that are letters. Another favorite of mine is `\P{ascii}`, which will search for any codepoint that isn't in the ASCII subset.
Or more sophisticated filtering features that let you automatically respect things like gitignore rules.
Those are all things that ripgrep does that grep does not. So I do not favor this explanation personally.
ripgrep has just about all of the functionality that GNU grep does. I would say the two biggest missing pieces at this point are:
* POSIX locale support. (But this might be a feature[1].)
* Support for "basic" regexes or some equivalent that flips the escaping rules around. i.e., You need to write `\+` to match 1 or more things, where as `+` will just match `+ literally.
Otherwise, ripgrep has unfortunately grown just about as many flags as GNU grep.
[1]: https://github.com/mpv-player/mpv/commit/1e70e82baa9193f6f02...
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PCSX2 Disables Wayland Support
As noted by other commenters, there are several compositors available for Wayland (essentially the bit that actually implements Wayland) -- some are developed independently of any particular DE wlroots, labwc, hikari, etc, and some are part of a larger project like mutter and kwin (GNOME and KDE, respectively).
GNOME's implementation in particular has historically caused a lot of drama relative to some of the others. MPV used to have a pretty spicy wiki section dedicated to GNOME (it still kind of exists, though has been toned down a fair bit and addresses NVidia and some other specific issues more directly [1]):
- https://github.com/mpv-player/mpv/wiki/FAQ/ddcbe1b88a99d2568... (2020)
[1]: https://github.com/mpv-player/mpv/wiki/FAQ/a70c96040ad4fa374...
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Yorick is an interpreted programming language for scientific simulations
https://mpv.io played it without fuss.
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When does autoload.lua activate?
I'm trying to make autoload.lua compatible with a script keep-session.lua.
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Google Chrome just rolled out a new way to track you and serve ads
One example is a script to quickly grab the URL of the current tab and send it to mpv¹ for playing or yt-dlp² for downloading. Or send some JavaScript to that same tab. Or grab the URLs and titles of all tabs in all windows that match a specific domain, close them, and then reopen in a brand new window. Alfred³ has a ton of automations that allow you to do that without having to code it yourself.
- Video Player with Shader support.
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Subtitle's color not changing.
YouTube's VTT subtitle styling is not supported currently, see https://github.com/mpv-player/mpv/issues/7214
- what is the best still maintained front end for mpv?
glsl-shaders
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where do I get gameboy shaders at to download?
Those are the Cg shaders. I think the mini/classics use the glsl shaders, which are located at: https://github.com/libretro/glsl-shaders
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New player here, what are some things every player should do at the start of a new playthrough?
; Preliminary libretro shader support - (Requires 'renderer=opengl') https://github.com/libretro/glsl-shaders
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Reshade with dosbox?
Are you talkiing about this CRT Royale shader? If so, it comes from the Libretro project, not ReShade, and it's available in standard GLSL format here: https://github.com/libretro/glsl-shaders/tree/master/crt
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ShaderGlass – Overlay applying retro shaders on top of Windows desktop
If you use picom as a compositor you can write glsl shaders, there is some work being done twords doing full out CRT emulation at a desktop rendering level, I found the repo below[1], but on my monitor the shader does this distortion at the bottom so I think it could be improved slightly. I'd really like to see someone get the glsl shaders from libretro[2] working with picom.(which the project in OP did) if any GL wizards reading this have any advice I'd be eternally greatful
[1] https://github.com/j-k-tech/picom
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Error when trying to launch pod on linux(ubuntu)
; cnc-ddraw - https://github.com/CnCNet/cnc-ddraw [ddraw] ; ### Optional settings ### ; Use the following settings to adjust the look and feel to your liking ; Stretch to custom resolution, 0 = defaults to the size game requests width=0 height=0 ; Override the width/height settings shown above and always stretch to fullscreen ; Note: Can be combined with 'windowed=true' to get windowed-fullscreen aka borderless mode fullscreen=false ; Run in windowed mode rather than going fullscreen windowed=true ; Maintain aspect ratio - (Requires 'handlemouse=true') maintas=true ; Windowboxing / Integer Scaling - (Requires 'handlemouse=true') boxing=false ; Real rendering rate, -1 = screen rate, 0 = unlimited, n = cap ; Note: Does not have an impact on the game speed, to limit your game speed use 'maxgameticks=' maxfps=60 ; Vertical synchronization, enable if you get tearing - (Requires 'renderer=auto/opengl/direct3d9') vsync=true ; Automatic mouse sensitivity scaling - (Requires 'handlemouse=true') ; Note: Only works if stretching is enabled. Sensitivity will be adjusted according to the size of the window adjmouse=true ; Preliminary libretro shader support - (Requires 'renderer=opengl') https://github.com/libretro/glsl-shaders shader=jinc2-sharper.glsl ;shader=6xbrz.glsl ;shader=2xbr-hybrid-v5-gamma.glsl ; Window position, -32000 = center to screen posX=-32000 posY=-32000 ; Renderer, possible values: auto, opengl, gdi, direct3d9 (auto = try direct3d9/opengl, fallback = gdi) renderer=opengl ; Developer mode (don't lock the cursor) devmode=false ; Show window borders in windowed mode border=true ; Bits per pixel, possible values: 16, 24 and 32, 0 = auto bpp=0 ; Save window position/size/state on game exit and restore it automatically on next game start ; Possible values: 0 = disabled, 1 = save to global 'ddraw' section, 2 = save to game specific section savesettings=1 ; Should the window be resizeable by the user in windowed mode? resizeable=false ; Enable linear (D3DTEXF_LINEAR) upscaling filter for the direct3d9 renderer (16 bit color depth games only) d3d9linear=true ; ### Compatibility settings ### ; Use the following settings in case there are any issues with the game ; Hide WM_ACTIVATEAPP messages to prevent problems on alt+tab noactivateapp=false ; Max game ticks per second, possible values: 0-1000 ; Note: Can be used to slow down a too fast running game, fix flickering or too fast animations maxgameticks=0 ; Gives cnc-ddraw full control over the mouse cursor (required for adjmouse/boxing/maintas) ; Note: This option only works for games that draw their own cursor and it must be disabled for all other games handlemouse=true ; Force CPU0 affinity, avoids crashes/freezing, might have a performance impact singlecpu=true ; Windows API Hooking, Possible values: 0 = disabled, 1 = IAT Hooking, 2 = Microsoft Detours, 3 = IAT+Detours Hooking (All Modules), 4 = IAT Hooking (All Modules) ; Note: Change this value if windowed mode or upscaling isn't working properly ; Note: 'hook=2' will usually work for problematic games, but 'hook=2' must be combined with renderer=gdi hook=4 ; Disable fullscreen-exclusive mode for the direct3d9/opengl renderers ; Note: Can be used in case some GUI elements like buttons/textboxes/videos/etc.. are invisible nonexclusive=false
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CRT-Royale - where are the S-video and RGB variants? (Slang)
GLSL
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Does mpv have CUBE LUT support and if so which GUI facilitates it?
I can already do this in RetroArch; I wish I was clever enough to convert the shader to the string format retroarch wants, because they already have a shader we can re-use with a little re-formatting.
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Glide with Widescreen
; Preliminary libretro shader support - (Requires 'renderer=opengl') https://github.com/libretro/glsl-shaders
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Short freezes in the game with directDraw
the stock shader will be less laggy since it does less processing work https://github.com/libretro/glsl-shaders/blob/master/stock.glsl
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Shader Recommendations
A lot of shaders are here to try out: https://github.com/libretro/glsl-shaders
What are some alternatives?
GStreamer - GStreamer open-source multimedia framework
yt-dlp - A feature-rich command-line audio/video downloader
celluloid - A simple GTK+ frontend for mpv
FFmpeg - Mirror of https://git.ffmpeg.org/ffmpeg.git
VideoLAN Client (VLC) - VLC media player - All pull requests are ignored, please follow https://wiki.videolan.org/Sending_Patches_VLC/
slang-shaders
mpv.net - 🎞 mpv.net is a modern media player for Windows that works just like mpv. [Moved to: https://github.com/mpvnet-player/mpv.net]
Anime4K - A High-Quality Real Time Upscaler for Anime Video
iina - The modern video player for macOS.
mpv.net - 🎞 mpv.net is a media player for Windows with a modern GUI.
libVLC
obs-ndi - NewTek NDI integration for OBS Studio