nano
Ebiten
nano | Ebiten | |
---|---|---|
73 | 56 | |
61 | 9,934 | |
- | - | |
0.0 | 9.8 | |
over 1 year ago | 5 days ago | |
JavaScript | Go | |
MIT License | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
nano
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24 XNO for Simple JavaScript Nano Payment Gateway Idea
This touches on payment ids which is historically a sore spot with Nano. Without running a full node and using unique receiving addresses, verifying payments is hard to do. That said, there are work arounds. You can leverage the NanoCrawler apis and check pending blocks for unique transaction amounts (add tx id at end of raw transaction amount). In fact thats how Nano.to is verifying payments in the backend (unless he started up his own node).
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[Job: 15 Nano] Simple JavaScript Nano Payment Gateway Idea
🧡 The nano.to project definitely has ALOT of useful components: https://github.com/formsend/nano
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Nano wallet/app design idea - What are your thoughts?
The most important thing is that it's more "contacts"/favorites focused. Putting a more familiarity to the process for people who don't know anything about crypto. Giving the addresses a bit more personality (which is what nano.to does).
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General Info and Daily Discussion
nano.to pays out a portion of its daily revenue to username holders. Neat faucet concept :)
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An interesting use case .. Twitch Giveaway!
it's also possible to encode an amount into a QR - click the different transaction size buttons in nano.to and you'll notice the QR changes to do that. it's no .to specific tech tho.
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Nanozen V2 is out : an e shop accepting nano only for the western europe region
Hey ! I didn't use a platform, built everything from ground up because I wanted to learn some basic programing :) I'm using nano.to as a payment gateway. For woocommerce I think a plugin works pretty well, did you check this out? https://wordpress.org/plugins/wc-gateway-gonano/
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It's like rainmood, but with synthwave. Priorities.
https://nano.to *
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Want your own custom URL for receiving BAN?
To clarify, you don't purchace a domain name, you lease a custom URL. The domain name (nano.to) will be the same for everyone. Eitherway I think it's great!
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Considering trying crypto for accepting payments? I'll send you some right now, so you can see how easy it can be.
Nice! I believe Nano is headed in the same direction with https://nano.to/
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Just bought my first vanity address! I love it so far.
Yes and there's rumor of a nano.to app coming
Ebiten
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Lag Is Never Where You Want It... Or Don't Want It
Reading ebiten docs and source code they very clearly state that writing RGBA bytes to an image is slow, and shouldn't really be done every frame, at least many times per frame. This is where I thought my performance was being lost, and it sent me looking for answers for ages. Turns out, I was wrong and right.
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Making Games in Go for Absolute Beginners
I love Go, yet I've never thought of it as a language with usable game engines. I'm extremely happy to find I was very wrong about that!
I'm woefully behind the curve on compiling to WASM, though, and I've yet to experiment much with tinygo so I have no idea how far I would get in creating a game people could enjoy in a browser without having to download a big bundle of assets. It's reassuring to see WASM mentioned explicitly as a compilation target [1] by Ebitengine though.
[1] https://github.com/hajimehoshi/ebiten
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Ho did/do you remove cgo?
For other OSes, see https://github.com/hajimehoshi/ebiten/issues/1162
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Is there a love2d for c++?
What about learning Go with Ebiten? Or Rust with Bevy?
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What would be the closest thing to Unity/Unreal C#/C++ for Go to create games/animations/visual work?
Actually, there is a game engine in Go. Ebiten(gine) is actually really popular and has already been used for a few games in production
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How complex/big can I make games in Go?
Check out this thread, some of the linked repositories might be of help. https://github.com/hajimehoshi/ebiten/discussions/1527
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Spaceshooter in Go
// consider having a laser type to deal with orientation, etc // basic information to draw sprites, track position and update position type Body struct { // positions x float64 y float64 // velocities vx float64 vy float64 // get height and width from sheet.xml using sp width int height int } type Enemy struct { Body sp int health int } type Laser struct { Body sp int } type Mode int const ( ModeTitle Mode = iota ModeGame ModeGameOver ) var ( arcadeFont font.Face smallArcadeFont font.Face ) // fonts and sizes func init() { tt, err := truetype.Parse(fonts.ArcadeN_ttf) if err != nil { log.Fatal(err) } const dpi = 72 arcadeFont = truetype.NewFace(tt, &truetype.Options{ Size: fontSize, DPI: dpi, Hinting: font.HintingFull, }) smallArcadeFont = truetype.NewFace(tt, &truetype.Options{ Size: smallFontSize, DPI: dpi, Hinting: font.HintingFull, }) } // in the future have a laser type struct, spriteImgNum, and number of animations type Game struct { mode Mode level int // tracks location of player and maybe health Player struct { Body health int laserType int canShoot bool sp int // consider adding in height and width of player object // all of the sprites seem to be the same // TODO set global width } PLasers []*Laser Enemies []*Enemy ELasers []*Laser gameoverCount int } // load images func init() { // sprites img, _, err := image.Decode(bytes.NewReader(resources.Sprites_png)) if err != nil { log.Fatal(err) } gameImages, _ = ebiten.NewImageFromImage(img, ebiten.FilterDefault) // backgrounds img, _, err = image.Decode(bytes.NewReader(resources.Starfieldreal_jpg)) if err != nil { log.Fatal(err) } bgImage, _ = ebiten.NewImageFromImage(img, ebiten.FilterDefault) } // background image logic from // # https://github.com/hajimehoshi/ebiten/blob/master/examples/infinitescroll/main.go var ( theViewport = &viewport{} ) type viewport struct { x16 int y16 int } func (p *viewport) Move() { w, h := bgImage.Size() maxX16 := w * 16 maxY16 := h * 16 p.x16 += w / 32 p.y16 += h / 32 p.x16 %= maxX16 p.y16 %= maxY16 }
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Mac + opengl
I noticed a similar issue when I got my MBP with the framebuffer not matching the window size and this has to do with the DPI settings. This GitHub link helped me understand the issue better and I hope it can be of assistance to you https://github.com/hajimehoshi/ebiten/pull/1811
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crten - a small tool to view your pixel art with a CRT screen effect
This program also demonstrates how great Ebitengine is and how you can port GLSL shaders to it almost 1 to 1.
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Sharing Saturday #439
Basic gist: built in Go with ebitengine, medieval fantasy, pixel art
What are some alternatives?
EvilnoVNC - Ready to go Phishing Platform
Pixel - A hand-crafted 2D game library in Go
nanodrop.io - Free Nano cryptocurrency (XNO) Faucet
raylib-go - Go bindings for raylib, a simple and easy-to-use library to enjoy videogames programming.
go-sdl2 - SDL2 binding for Go
nano-vanity - A NANO vanity address generator (supports OpenCL)
engo - Engo is an open-source 2D game engine written in Go.
laravel-nano-to - Easily integrate Nano.to Payment Gateway in Laravel Application, with full control.
resolv - A Simple 2D Golang collision detection and resolution library for games
Leaf - A game server framework in Go (golang)
Oak - A pure Go game engine