flutter_filament
hashlink
flutter_filament | hashlink | |
---|---|---|
1 | 5 | |
47 | 795 | |
- | 0.5% | |
9.2 | 8.8 | |
3 days ago | 6 days ago | |
C | C | |
GNU General Public License v3.0 or later | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
flutter_filament
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3D and 2D: Testing out my cross-platform graphics engine
Related - I’ve written a Flutter package to wrap the Filament PBR rendering package and I hacked together a WASM implementation so I could build 3D apps in Flutter for web.
It’s still just experimental (I’m waiting for some upstream Dart fixes to land around WASM FFI, and shared memory support would be nice in Flutter too) but I think it’s promising. Bundle size is a bit of an issue at the moment too.
https://github.com/nmfisher/flutter_filament
hashlink
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3D and 2D: Testing out my cross-platform graphics engine
> The point of Haxe seems to be as a meta-compiler to generate code for a bunch of different languages/compilers?
That's basically correct, although there is also a cross platform runtime called Hashlink but is unsupported by Kha.
https://hashlink.haxe.org/
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Ask HN: Does anyone here use Haxe?
The person who made Haxe (Nicolas Canesse) went on to found Shiro Games (https://shirogames.com), a game development company. I believe all their games are made in Haxe. The latest one, "Dune: Spice Wars" was released this September and Google says the engine is HashLink (https://hashlink.haxe.org/) which is a VM for Haxe.
I don't know any other companies who are releasing games in Haxe today.
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SDL2 is zlib licensed but why it's not included in other code repositories?
I've seen it in SDL2_image source and also Hashlink repository. They included other dependencies but removed SDL2 in their source code (gitignored it).
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Try the new try.haxe!
Well, it also has its very own [Hashlink, virtual machine](https://hashlink.haxe.org/).
And it can also compile down to various bytecodes (like JVM), not just to other languages.
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lots of errors when trying to compile cpp chat server file
According to this, I think you have to specify -lwsock32 -lws2_32 to use the built-in .lib files that contain __imp_recv etc.
What are some alternatives?
WebGL_Compute_shader - WebGL 2.0 Compute shader Demos
SDL - Simple Directmedia Layer
harfbuzzjs - Providing HarfBuzz shaping library for client/server side JavaScript projects
awesome-haxe-gamedev - Resources for game development on haxe
copybara - Copybara: A tool for transforming and moving code between repositories.
awesome-config - Configuration and widgets for Awesome WM in Lua and MoonScript
reaper-with-typescript-starter
haxe.io - The home of the Haxe Roundup's (Work in Progress)
haxe - Haxe - The Cross-Platform Toolkit
hxcpp - Runtime files for c++ backend for haxe
gravity - Gravity Programming Language