flowing-terrain VS world-engine

Compare flowing-terrain vs world-engine and see what are their differences.

flowing-terrain

Algorithm for creating 3 dimensional terrain maps and their likely watercourses. (by mrdunk)

world-engine

A highly customizable dotnet core library that procedurally generates tile-based fictional worlds. (by Kinurr)
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flowing-terrain world-engine
3 2
39 13
- -
0.9 2.7
6 months ago 22 days ago
TypeScript C#
MIT License The Unlicense
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

flowing-terrain

Posts with mentions or reviews of flowing-terrain. We have used some of these posts to build our list of alternatives and similar projects.

world-engine

Posts with mentions or reviews of world-engine. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-09-14.

What are some alternatives?

When comparing flowing-terrain and world-engine you can also consider the following projects:

pigeon-maps - ReactJS Maps without external dependencies

Syllabore - A fantasy name generator that does not use pre-made lists of names

react-leaflet - React components for Leaflet maps

OpenSimplex2 - Successors to OpenSimplex Noise, plus updated OpenSimplex.