flowing-terrain
Algorithm for creating 3 dimensional terrain maps and their likely watercourses. (by mrdunk)
world-engine
A highly customizable dotnet core library that procedurally generates tile-based fictional worlds. (by Kinurr)
SurveyJS - Open-Source JSON Form Builder to Create Dynamic Forms Right in Your App
With SurveyJS form UI libraries, you can build and style forms in a fully-integrated drag & drop form builder, render them in your JS app, and store form submission data in any backend, inc. PHP, ASP.NET Core, and Node.js.
surveyjs.io
featured
flowing-terrain | world-engine | |
---|---|---|
3 | 2 | |
39 | 13 | |
- | - | |
0.9 | 2.7 | |
6 months ago | 22 days ago | |
TypeScript | C# | |
MIT License | The Unlicense |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
flowing-terrain
Posts with mentions or reviews of flowing-terrain.
We have used some of these posts to build our list of alternatives
and similar projects.
-
DEMS from random splats - follow up
Nice. Looks really good. I love procedural terrain that isn't studded with local low points (lakes) too. If you are looking for an algorithm that's much quicker to compute (N*log(N) worst case) but admittedly but quite as realistic, this is what I came up with: https://github.com/mrdunk/flowing-terrain It's fairly easy to implement.
-
Computationally inexpensive procedural 3D terrain generation algorithm.
You can play with the web demo used to make this video here: https://mrdunk.github.io/flowing-terrain/implementations/ts/dist/flowing_terrain.html A description (and code) of the algorithm it's self here: https://github.com/mrdunk/flowing-terrain
-
Inexpensive procedural 3D terrain with acceptable rivers.
You can find a brief write up of the algorithm here: https://github.com/mrdunk/flowing-terrain I'd be interested if anyone has seen this approach used before.
world-engine
Posts with mentions or reviews of world-engine.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-09-14.
-
Some of the results of my work-in-progress tool to generate random tile-based worlds. (More info in comments)
At the moment there's only the repository: https://github.com/Kinurr/world-engine
What are some alternatives?
When comparing flowing-terrain and world-engine you can also consider the following projects:
pigeon-maps - ReactJS Maps without external dependencies
Syllabore - A fantasy name generator that does not use pre-made lists of names
react-leaflet - React components for Leaflet maps
OpenSimplex2 - Successors to OpenSimplex Noise, plus updated OpenSimplex.