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flowing-terrain reviews and mentions
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DEMS from random splats - follow up
Nice. Looks really good. I love procedural terrain that isn't studded with local low points (lakes) too. If you are looking for an algorithm that's much quicker to compute (N*log(N) worst case) but admittedly but quite as realistic, this is what I came up with: https://github.com/mrdunk/flowing-terrain It's fairly easy to implement.
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Computationally inexpensive procedural 3D terrain generation algorithm.
You can play with the web demo used to make this video here: https://mrdunk.github.io/flowing-terrain/implementations/ts/dist/flowing_terrain.html A description (and code) of the algorithm it's self here: https://github.com/mrdunk/flowing-terrain
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Inexpensive procedural 3D terrain with acceptable rivers.
You can find a brief write up of the algorithm here: https://github.com/mrdunk/flowing-terrain I'd be interested if anyone has seen this approach used before.
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A note from our sponsor - SurveyJS
surveyjs.io | 25 Apr 2024
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mrdunk/flowing-terrain is an open source project licensed under MIT License which is an OSI approved license.
The primary programming language of flowing-terrain is TypeScript.
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