flowing-terrain
Algorithm for creating 3 dimensional terrain maps and their likely watercourses. (by mrdunk)
hello-worlds
Virtual javascript worlds at planetary scales for your threejs or react-three-fiber scene 👋🌐 (by kenjinp)
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flowing-terrain | hello-worlds | |
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3 | 3 | |
39 | 127 | |
- | - | |
0.9 | 7.5 | |
6 months ago | 4 months ago | |
TypeScript | TypeScript | |
MIT License | - |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
flowing-terrain
Posts with mentions or reviews of flowing-terrain.
We have used some of these posts to build our list of alternatives
and similar projects.
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DEMS from random splats - follow up
Nice. Looks really good. I love procedural terrain that isn't studded with local low points (lakes) too. If you are looking for an algorithm that's much quicker to compute (N*log(N) worst case) but admittedly but quite as realistic, this is what I came up with: https://github.com/mrdunk/flowing-terrain It's fairly easy to implement.
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Computationally inexpensive procedural 3D terrain generation algorithm.
You can play with the web demo used to make this video here: https://mrdunk.github.io/flowing-terrain/implementations/ts/dist/flowing_terrain.html A description (and code) of the algorithm it's self here: https://github.com/mrdunk/flowing-terrain
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Inexpensive procedural 3D terrain with acceptable rivers.
You can find a brief write up of the algorithm here: https://github.com/mrdunk/flowing-terrain I'd be interested if anyone has seen this approach used before.
hello-worlds
Posts with mentions or reviews of hello-worlds.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-10-05.
- Virtual JavaScript worlds at planetary scales for threejs or react-three-fiber
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Procgen Planteray System With Ocean (WIP)
I've even broken the code apart and published some re-usable npm libraries (@hello-worlds/planets) Here's the code on github (https://github.com/kenjinp/hello-worlds). The atmosphere scattering shader is an (unoptimized) mashup of a bunch of code from SimonDev's tutorial series and random bits I've found on shader-toy. The ocean shader is pretty much all from this video (https://www.youtube.com/watch?v=lctXaT9pxA0&t=1s) by Sebastian Lague.
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Procedural Planetary System (react/typescript/webgl)
I used a Quadtree + webworkers, the code for that is almost entirely lifted from SimonDev's youtube video and github (https://github.com/simondevyoutube/ProceduralTerrain_Part10) but you can see the modifications I did to it here: https://github.com/kenjinp/hello-worlds
What are some alternatives?
When comparing flowing-terrain and hello-worlds you can also consider the following projects:
pigeon-maps - ReactJS Maps without external dependencies
glitcher-web - 🎵 WAV glitcher, generate broken beats from sample loops
react-leaflet - React components for Leaflet maps
koestlich - user interfaces for three.js
wikipedia-graph - Graphically display the connections between different Wikipedia articles
jongleur - A three.js and react-three fiber animation library for building beautiful landing pages
stellar - 🚀 Professional blueprint editor for Spaceflight Simulator
caroumesh - A React component to display 3D models in a carousel-like fashion