hello-worlds
glitcher-web
hello-worlds | glitcher-web | |
---|---|---|
3 | 1 | |
137 | 10 | |
- | - | |
5.8 | 4.4 | |
4 months ago | 11 months ago | |
TypeScript | TypeScript | |
- | MIT License |
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hello-worlds
- Virtual JavaScript worlds at planetary scales for threejs or react-three-fiber
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Procgen Planteray System With Ocean (WIP)
I've even broken the code apart and published some re-usable npm libraries (@hello-worlds/planets) Here's the code on github (https://github.com/kenjinp/hello-worlds). The atmosphere scattering shader is an (unoptimized) mashup of a bunch of code from SimonDev's tutorial series and random bits I've found on shader-toy. The ocean shader is pretty much all from this video (https://www.youtube.com/watch?v=lctXaT9pxA0&t=1s) by Sebastian Lague.
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Procedural Planetary System (react/typescript/webgl)
I used a Quadtree + webworkers, the code for that is almost entirely lifted from SimonDev's youtube video and github (https://github.com/simondevyoutube/ProceduralTerrain_Part10) but you can see the modifications I did to it here: https://github.com/kenjinp/hello-worlds
glitcher-web
What are some alternatives?
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