flowing-terrain
Algorithm for creating 3 dimensional terrain maps and their likely watercourses. (by mrdunk)
simplex-noise.js
A fast simplex noise implementation in Javascript / Typescript. (by jwagner)
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flowing-terrain | simplex-noise.js | |
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3 | 2 | |
39 | 1,484 | |
- | - | |
0.9 | 4.4 | |
6 months ago | 3 months ago | |
TypeScript | TypeScript | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
flowing-terrain
Posts with mentions or reviews of flowing-terrain.
We have used some of these posts to build our list of alternatives
and similar projects.
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DEMS from random splats - follow up
Nice. Looks really good. I love procedural terrain that isn't studded with local low points (lakes) too. If you are looking for an algorithm that's much quicker to compute (N*log(N) worst case) but admittedly but quite as realistic, this is what I came up with: https://github.com/mrdunk/flowing-terrain It's fairly easy to implement.
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Computationally inexpensive procedural 3D terrain generation algorithm.
You can play with the web demo used to make this video here: https://mrdunk.github.io/flowing-terrain/implementations/ts/dist/flowing_terrain.html A description (and code) of the algorithm it's self here: https://github.com/mrdunk/flowing-terrain
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Inexpensive procedural 3D terrain with acceptable rivers.
You can find a brief write up of the algorithm here: https://github.com/mrdunk/flowing-terrain I'd be interested if anyone has seen this approach used before.
simplex-noise.js
Posts with mentions or reviews of simplex-noise.js.
We have used some of these posts to build our list of alternatives
and similar projects.
-
Using simplex noises and a circular mask for map generation
This is the simplex lib I use in JS https://github.com/jwagner/simplex-noise.js
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do games like minecraft start wrapping their "infinite" world at some point?
I was curious about whether simplex noise would repeat so I looked at the library I use, jwagner's simplex-noise.js. And it does. But … simplex noise wraps at a boundary that does not line up with your pixel/block grid. So it won't match exactly. Here's a test program:
What are some alternatives?
When comparing flowing-terrain and simplex-noise.js you can also consider the following projects:
pigeon-maps - ReactJS Maps without external dependencies
open-simplex-noise-js - OpenSimplex noise for TypeScript/JavaScript
react-leaflet - React components for Leaflet maps
toodle.studio - turtle graphics playground
xenocide-world-generator - Procedural world generator (galaxies, systems, stars, planets)