flexmeasures
PixiJS
flexmeasures | PixiJS | |
---|---|---|
2 | 116 | |
127 | 42,552 | |
1.6% | 0.8% | |
9.2 | 9.9 | |
7 days ago | 5 days ago | |
Python | TypeScript | |
Apache License 2.0 | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
flexmeasures
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Show HN: FlexMeasures ― optimize flexible energy demand, in Python
Hi,
this is for everybody who is interested in clean tech, especially real-time automation within new energy systems.
We've been working on FlexMeasures for a while ― an energy management system (EMS) with a focus on using demand flexibility to its maximum potential.
We're running it in several pilots ourselves, but our aim is to speed up the energy transition across the world. Let's not re-invent the wheel (i.e. a software stack around time series and optimization) too many times. Wherever you are in the world, and whatever setting you might be looking at (energy-modern housing in the U.S., smart e-mobility in Africa, self-balancing microgrids in Indonesia, etc.), maybe some of you will like our approach.
We've decided that making it easy and clear for developers to build such energy solutions can bring the largest gains. The first step towards that goal was a permissive license (Apache 2.0). The latest step we took was a Docker image (we got a Docker-based tutorial here: https://flexmeasures.readthedocs.io/en/latest/tut/toy-exampl...).
You can see the code at https://github.com/FlexMeasures/flexmeasures
Since recently, FlexMeasures is a project within the Linux Energy Foundation (https://www.lfenergy.org/projects/flexmeasures/), which helps to establish a proper governance and quality standard.
Actually, upcoming Thursday is our next Technical Steering Committee meeting, and interested people are warmly invited:
Thursday, June 16 at 8:00 am US Pacific Time / 11:00 am US Eastern
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Ask HN: Who Wants to Collaborate?
I work on one building block of climate tech ― energy demand flexibility software. Useful in all kinds of settings, like industry or microgrids.
The collaborative aspect is that [our platform](https://github.com/FlexMeasures/flexmeasures) is open source, under a permissive license.
I'm trying to grow a startup on top of it, but the whole idea of doing impactful work is that it's being used to speed up the energy transition everywhere. Less re-inventing the wheel. If you are involved in any projects where energy demand flexibility should be unearthed, please consider using FlexMeasures ― with us or without us. Happy to chat.
PixiJS
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Release Radar • March 2024 Edition
If you're into video game dev, then PixiJS is something you need to know about. It's a HTML5 game engine that provides a lightweight 2D library across all devices. This latest update has a new package structure, custom builds, graphics API overhaul, and lots more. You can read about all these changes in the PixiJS Migration Guide. Also big congrats to PixiJS for being part of the open source community for ten years now! 😮.
- Ask HN: Tips to get started on my own server
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JavaScript Libraries That You Should Know
6. Pixi.js
- JSON Canvas – An open file format for infinite canvas data
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A Visual Interactive Guide to Bloom Filters
https://pixijs.com/ and https://gsap.com/. All of the source code for my posts can be found at https://github.com/samwho/visualisations :)
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My thought on different engines
For full web games (yeah, I come from the web, so I try to make my family proud), I will recommend PixiJS. It has great support for TypeScript and works very well with Vite. It's lighter than other game engines, so it's better for web games. But you will need to do a lot of things by yourself.
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Not only Unity...
PixiJS (MIT/TypeScript) https://github.com/pixijs/pixijs
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Rebuilding Isometric World
That approach works well for what I was trying to archive but I am planning on adding more functionality into the website. Hence in this article, let me rebuild the project using Pixi.js and it’s React binding, React Pixi.
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Ask HN: Possible to make a game engine in the browser?
https://openarena.live/
There's also a bunch of Javascript game engines: https://github.com/collections/javascript-game-engines
Of those, BabylonJS seems pretty powerful for 3D: https://www.babylonjs.com/games/
Or PixiJS for 2D: https://pixijs.com/
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Consider web technologies for game development
https://pixijs.com/ is more of a 2D rendering framework, but powerful and very fast
What are some alternatives?
eemeter - An open source python package for implementing and developing standard methods for calculating normalized metered energy consumption and avoided energy use.
Konva - Konva.js is an HTML5 Canvas JavaScript framework that extends the 2d context by enabling canvas interactivity for desktop and mobile applications.
Typesense - Open Source alternative to Algolia + Pinecone and an Easier-to-Use alternative to ElasticSearch ⚡ 🔍 ✨ Fast, typo tolerant, in-memory fuzzy Search Engine for building delightful search experiences
Phaser - Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering. [Moved to: https://github.com/phaserjs/phaser]
factor - Factor programming language
react-canvas - High performance <canvas> rendering for React components
realworld - "The mother of all demo apps" — Exemplary fullstack Medium.com clone powered by React, Angular, Node, Django, and many more
A-Frame - :a: Web framework for building virtual reality experiences.
awayto - Awayto is a curated development platform, producing great value with minimal investment. With all the ways there are to reach a solution, it's important to understand the landscape of tools to use.
Leaflet.PixiOverlay - Bring Pixi.js power to Leaflet maps
promnesia - Another piece of your extended mind
cocos2d-html5 - Cocos2d for Web Browsers. Built using JavaScript.