flat-remix-gnome
bevy
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flat-remix-gnome | bevy | |
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15 | 574 | |
1,544 | 32,210 | |
- | 3.8% | |
6.6 | 9.9 | |
9 days ago | 5 days ago | |
CSS | Rust | |
Creative Commons Attribution Share Alike 4.0 | MIT OR Apache-2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
flat-remix-gnome
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Problem with shell themes and top bar Gnome 44
After installing Gnome 44 on Fedora 38 I've got a problem with Topbar after installing custom shell themes. Tried to use this one: https://drasite.com/flat-remix-gnome. But it ended with strange look like there on a screenshot
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I started my journey away from Windows with Pop back in May 2020 (last screenshot) and switched to Arch after 6 months to get more familiar with Linux. Faced challenges and learned a lot. Now, as a professional 3D artist, I return to Pop OS for stability—full circle after 3 years!
I'm using the Flat Remix theme by Daniruiz! As for the workspace, I'm not entirely sure what it is you are asking for specifically, but I turned off most of Pop_OS's COSMIC extensions in the Extensions app (if you don't have it, you can get it with sudo apt install gnome-shell-extensions) to get my desktop back to vanilla Gnome. COSMIC is really cool, but it's not compatible with a lot of Gnome extensions you need to customize your desktop further.
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How can I increase the radius of the top bar from Gnome Shell Css and increase the floating margin?
" git clone https://github.com/daniruiz/flat-remix-gnome "
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How to fix this theming problem on GNOME 43?
The theme being used is https://github.com/daniruiz/flat-remix-gnome/tree/master/themes/Flat-Remix-Grey-Darkest-fullPanel/gnome-shell
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How to fix this theming problem in GNOME 43.
This is the theme I'm using.
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Customization for complete noobs
Flat Remix GNOME/Ubuntu/GDM
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How to Change GNOME Shell theme?
Guys I enabled User theme in Gnome tweaks & I want to install this Flat Remix GNOME Shell theme especially the black one..how to install it (in GitHub I downloaded the flat Remix file in zip format) by default it is Yaru-Dark please guide me in comments
- Love my desktop right now. My daily driver for online class and discord stuff
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I am finally satisfied with my Pop OS setup.
WM Theme: https://github.com/daniruiz/flat-remix-gnome
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Apply GNOME shell theme on GDM?
You can use Flat-Remix-GNOME theme which includes a theme for GDM too It even uses your desktop wallpaper as a base http://drasite.com/flat-remix-gnome
bevy
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Voronoi, Manhattan, random
Bevy. A very young engine where you need to write the game entirely in Rust—that was appealing. But fatal flaws overshadowed everything: no editor, the engine brutally enforces the ECS approach, and the game's architecture must literally bend to fit this paradigm. So, you won't migrate to another engine at all—you just throw away all the code and start from scratch.
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Web Game Engines and Libraries
Missing one of the best choices as long as "maturity" isn't on the top of your list: Bevy - https://bevyengine.org/
Game engine written in Rust, leveraging ECS in almost every place and way, with a really capable WASM export option. Wrestling ECS for the first time might take you some time, but in my experience helps you keep game code as clean and decoupled as game code could be.
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3D and 2D: Testing out my cross-platform graphics engine
I don't see WASM/WebGPU changing anything when it comes to gaming, as an industry, personally. 3d visualizations and interactive websites? Yeah definitely a nice improvement over WebGL 2, if years late.
WebGPU is pretty far behind what AAA games are using even as of 6 years ago. There's extra overhead and security in the WebGPU spec that AAA games do not want. Browsers do not lend themselves to downloading 300gb of assets.
Additionally, indie devs aren't using Steam for the technical capabilities. It's purely about marketshare. Video games are a highly saturated market. The users are all on Steam, getting their recommendations from Steam, and buying games in Steam sales. Hence all the indie developers publish to Steam. I don't see a web browser being appealing as a platform, because there's no way for developers to advertise to users.
That's also only indie games. AAA games use their own launchers, because they don't _need_ the discoverability from being on Steam. So they don't, and avoid the fees. If anything users _want_ the Steam monopoly, because they like the platform, and hate the walled garden launchers from AAA companies.
(I work on high end rendering features for the Bevy game engine https://bevyengine.org, and have extensive experience with WebGPU)
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What Are Const Generics and How Are They Used in Rust?
I was working through an example in the repo for the Bevy game engine recently and came across this code
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WebAssembly Playground
That's possible. I did spend quite a bit of time tinkering with compiler flags, and followed the recommendations.
Some notes I found just now seems to agree with my results, though: https://github.com/bevyengine/bevy/issues/3978#issuecomment-...
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Immediate Mode GUI Programming
I cannot recommend immediate mode GUI programming based on the limitations I've experienced working with egui.
egui does not support putting two widgets in the center of the screen: https://github.com/emilk/egui/issues/3211
It's really easy to get started with immediate mode, it's really easy to bust out some UI, but the second you start trying to involve dynamically resized context and responsive layouts -- abandon all hope. The fact it has to calculate everything in a single pass makes these things hard/impossible.
... that said, I'm still using it for https://ant.care/ (https://github.com/MeoMix/symbiants) because it's the best thing I've found. I'm crossing my fingers that Bevy's UI story (or Kayak https://github.com/StarArawn/kayak_ui) become significantly more fleshed out sooner rather than later. Bevy 0.13 should have lots more in this area though (https://github.com/bevyengine/bevy/discussions/9538)
- A minimal working Rust / SDL2 / WASM browser game
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ECS, Finally
I've also been enjoying building My First Game™ in Bevy using ECS. The community around Bevy really shines, but Flecs (https://github.com/SanderMertens/flecs) is arguably a more mature, open-source ECS implementation. You don't get to write in Rust, though, which makes it less cool in my book :)
I'm not very proud of the code I've written because I've found writing a game to be much more confusing than building websites + backends, but, as the author notes, it certainly feels more elegant than OOP or globals given the context.
I'm building for WASM and Bevy's parallelism isn't supported in that context (yet? https://github.com/bevyengine/bevy/issues/4078), so the performance wins are just so-so. Sharing a thread with UI rendering suuucks.
If anyone wants to browse some code or ask questions, feel free! https://github.com/MeoMix/symbiants
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Intel CEO: 'The entire industry is motivated to eliminate the CUDA market'
These days, some game engines have done pretty well at making compute shaders easy to use (such as Bevy [1] -- disclaimer, I contribute to that engine). But telling the scientific/financial/etc. community that they need to run their code inside a game engine to get a decent experience is a hard sell. It's not a great situation compared to how easy it is on NVIDIA's stack.
[1]: https://github.com/bevyengine/bevy/blob/main/examples/shader...
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Trying to write a game with mods loaded at runtime
This is the API you need: https://github.com/bevyengine/bevy/pull/9774
What are some alternatives?
flat-remix-gtk - Flat Remix is a GTK application theme inspired by material design. It is mostly flat using a colorful palette with some shadows, highlights, and gradients for some depth.
Amethyst - Data-oriented and data-driven game engine written in Rust
Matcha-gtk-theme - Matcha is a flat Design theme for GTK 3, GTK 2 and Gnome-Shell
Godot - Godot Engine – Multi-platform 2D and 3D game engine
Fedora-36-Post-Install-Guide - Things to do after installing Fedora 37 [Moved to: https://github.com/devangshekhawat/Fedora-37-Post-Install-Guide]
Fyrox - 3D and 2D game engine written in Rust
numix-icon-theme-circle - Linux packaging for Numix Circle
piston - A modular game engine written in Rust
flat-remix - Flat Remix is an icon theme inspired by material design. It is mostly flat using a colorful palette with some shadows, highlights, and gradients for some depth.
RG3D - 3D and 2D game engine written in Rust [Moved to: https://github.com/FyroxEngine/Fyrox]
la-capitaine-icon-theme - La Capitaine is an icon pack designed to integrate with most desktop environments. The set of icons takes inspiration from the latest iterations of macOS and Google's Material Design.
specs - Specs - Parallel ECS