fhDOOM
Modernized DOOM3/idTech4 engine: ported to modern OpenGL (core profile), enhanced visual effects, improved performance, improved editor, more to come (by eXistence)
Q-Zandronum
A Zandronum 3.0 fork with improved netcode, configurable movement and many small tweaks (by IgeNiaI)
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fhDOOM | Q-Zandronum | |
---|---|---|
2 | 2 | |
175 | 64 | |
- | - | |
0.0 | 8.2 | |
3 months ago | about 1 month ago | |
C++ | C++ | |
GNU General Public License v3.0 only | GNU General Public License v3.0 or later |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
fhDOOM
Posts with mentions or reviews of fhDOOM.
We have used some of these posts to build our list of alternatives
and similar projects.
- What is the best way to play Doom 3 on PC in 2021?
-
Making Doom3 Look The Best It Can On Windows
There's also another port you may want to try: Releases · eXistence/fhDOOM · GitHub
Q-Zandronum
Posts with mentions or reviews of Q-Zandronum.
We have used some of these posts to build our list of alternatives
and similar projects.
- Q-Zandronum: A modern netcode implementation for Doom Multiplayer
-
What if Doom's ability was replaced with the BFG9000?
It even has it's own fork of zandronum to support proper quake movement: https://github.com/IgeNiaI/Q-Zandronum
What are some alternatives?
When comparing fhDOOM and Q-Zandronum you can also consider the following projects:
dhewm3 - dhewm 3 main repository
vkDOOM3 - Vulkan DOOM 3 port based on DOOM 3 BFG Edition
Doomsday-Engine - A portable, enhanced source port of Doom, Heretic and Hexen.
TinyEngine - Tiny OpenGL Wrapper / 3D Engine in C++
Game-Engine-Development-Series - Game Engine Development Series - Learn to code a Game Engine in C++ from scratch
wasm-fizzbuzz - WebAssembly from Scratch: From FizzBuzz to DooM.
RBDOOM-3-BFG - Doom 3 BFG Edition source port with updated DX12 / Vulkan renderer and modern game engine features
kubedoom - Kill Kubernetes pods by playing Id's DOOM!
Rythe-Engine - Rythe is a data-oriented C++17 game engine built to make optimal use of modern hardware.
DIYDoom - An attempt to understand how DOOM engine works