ffmpeg-sidecar
wgpu
ffmpeg-sidecar | wgpu | |
---|---|---|
6 | 197 | |
187 | 11,109 | |
- | 4.2% | |
6.5 | 9.9 | |
about 1 month ago | 1 day ago | |
Rust | Rust | |
MIT License | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
ffmpeg-sidecar
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Are there Rusty ways to do video/audio processing?
There was ffmpeg-sidecar which was announced on here recently
- ffmpeg-sidecar is a Rust library that downloads the FFmpeg CLI on any platform and controls its input and output programmatically
- ffmpeg_sidecar v0.3.1: automatically download an FFmpeg binary for any platform and pipe its I/O through iterators
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Need some help with multi-threading code
I'm making a tool to overlay images on a video. For the video decoding and encoding side of things I'm using the recently released ffmpeg-sidecar crate. This works well but I'm struggling to get it to run without blocking the main GUI thread (I'm using egui).
- FFmpeg Sidecar: Wrap a standalone FFmpeg binary in an intuitive Iterator interface
wgpu
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Zed Decoded: Linux When? – Zed Blog
Wgpu seems very very well loved & supported, is one of the most successful comings together of the graphics world in ages. I'd love to hear some actual critique of it, hear what people think are shortcomings, because it feels to an outsider like this is the fantasy land, that we're living in the better place now. https://github.com/gfx-rs/wgpu
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GPU Compute in the Browser at the Speed of Native: WebGPU Marching Cubes
Oh look it's subgroup support landing last week: https://github.com/gfx-rs/wgpu/pull/5301
- 3D and 2D: Testing out my cross-platform graphics engine
- Warp Terminal is now available for Linux
- Linux version of Warp terminal is here
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Building the DirectX shader compiler better than Microsoft?
And wgpu has been doing this for years. Things like descriptor indexing are not exposed to the web but used by Rust (mostly) engines on native.
https://wgpu.rs/
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New Renderers for GTK
If they used https://wgpu.rs/ they would get directx and metal for free (:
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Show HN: WebGPU Particles Simulation
IIRC it was delayed multiple times. I think the first intent to ship from chrome was before 100 but they kept pushing it off. Firefox still does not support it. There are projects like wgpu[0] that wrap provide a higher level API and I have used some projects using it with no issues. WFIW I didn't see any issue with OP's demo either.
[0] https://github.com/gfx-rs/wgpu
- Deno 1.39: The Return of WebGPU
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How do I become a graphics programmer? – A guide from AMD Game Engineering team
wgpu, the Rust WebGPU implementation is the bee's knees. https://wgpu.rs/ You can use it beyond the web.
What are some alternatives?
euclider - A higher dimensional raytracing prototype with non-euclidean-like features
vulkano - Safe and rich Rust wrapper around the Vulkan API
pipeless - An open-source computer vision framework to build and deploy apps in minutes
tauri - Build smaller, faster, and more secure desktop applications with a web frontend.
sprite - 🎨 Procedurally generate 2D sprites
glow - GL on Whatever: a set of bindings to run GL anywhere and avoid target-specific code
Image-Processing-CLI-in-Rust - CLI for image processing with histograms, binary treshold and other functions
rust-gpu - 🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧
svgbobrus - Convert your ascii diagram scribbles into happy little SVG
bevy - A refreshingly simple data-driven game engine built in Rust
FLP-Abyss-Player - FLP-Abyss-Viewer
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.