ffmediaelement
FFMediaToolkit
ffmediaelement | FFMediaToolkit | |
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1 | 2 | |
1,119 | 349 | |
0.6% | - | |
4.2 | 4.6 | |
3 months ago | 9 months ago | |
C# | C# | |
GNU General Public License v3.0 or later | MIT License |
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ffmediaelement
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How to play video from realtime frames via WPF?
Alternatively, maybe you can capture webcam with FFMpeg and use FFMediaElement. It's a big dependency though.
FFMediaToolkit
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C# on Arch: FFmpeg (FFMediaToolkit) MediaOutput..Video.AddFrame(FrameToImageData(ImageData)) causes program to exit with code 139
Bug has been reported: https://github.com/radek-k/FFMediaToolkit/issues/81
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C# : FFmpeg (FFMediaToolkit) on linux System.IO.DirectoryNotFoundException: Cannot found the default FFmpeg directory
I have C# project in rider and FFMediaToolkit installed via NuGet. I made instance of MediaBuilder. When I hit run I get this error message: `` /home/john/Projects/Slimulator/bin/Debug/net5.0/Slimulator /home/john/Projects/Slimulator/test_mazes/small-maze-food2.png Loading file /home/john/Projects/Slimulator/test_mazes/small-maze-food2.png Unhandled exception. System.IO.DirectoryNotFoundException: Cannot found the default FFmpeg directory. On Windows you have to set "FFmpegLoader.FFmpegPath" with full path to the directory containing FFmpeg shared build ".dll" files For more informations please see https://github.com/radek-k/FFMediaToolkit#setup at FFMediaToolkit.FFmpegLoader.LoadFFmpeg() at FFMediaToolkit.Encoding.Internal.OutputContainer.Create(String extension) at FFMediaToolkit.Encoding.MediaBuilder..ctor(String path, Nullable1 format) at FFMediaToolkit.Encoding.MediaBuilder.CreateContainer(String path) at Slimulator.AnimationBuffer..ctor(String videoPath, Int32 height, Int32 width, Int32 frameRate) in /home/john/Projects/Slimulator/AnimationBuffer.cs:line 11 at Slimulator.Simulation..ctor(Space space, String seed, String outputVideoPath) in /home/john/Projects/Slimulator/Simulation.cs:line 12 at Slimulator.Launcher.Main(String[] args) in /home/john/Projects/Slimulator/Launcher.cs:line 8
What are some alternatives?
soundfingerprinting - Open source audio fingerprinting in .NET. An efficient algorithm for acoustic fingerprinting written purely in C#.
FFMpegCore - A .NET FFMpeg/FFProbe wrapper for easily integrating media analysis and conversion into your C# applications
Windows-iotcore-samples - Official code samples repository for Windows 10 Internet of Things (IoT)
Xabe.FFmpeg - .NET Standard wrapper for FFmpeg. It allows to process media without know how FFmpeg works, and can be used to pass customized arguments to FFmpeg from dotnet core application.
WpfRealTimeBitmap - Testing WriteableBitmap's realtime capabilities
ffmpeg_batch - FFmpeg Batch AV Converter
QuietTime - f.lux for your ears: automatically limit maximum system volume.
YoutubeDLSharp - A simple .NET wrapper library for youtube-dl and yt-dlp
FfmpegEnkoder - Quick way of encoding videos using ffmpeg
FFmpegArgs - Generate arguments for ffmpeg executable
tricycle - Video transcoding... easier than riding a bike.