FFMediaToolkit
ffmpeg_batch
Our great sponsors
FFMediaToolkit | ffmpeg_batch | |
---|---|---|
2 | 3 | |
349 | 760 | |
- | - | |
4.6 | 8.8 | |
9 months ago | about 1 month ago | |
C# | C# | |
MIT License | GNU Lesser General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
FFMediaToolkit
-
C# on Arch: FFmpeg (FFMediaToolkit) MediaOutput..Video.AddFrame(FrameToImageData(ImageData)) causes program to exit with code 139
Bug has been reported: https://github.com/radek-k/FFMediaToolkit/issues/81
-
C# : FFmpeg (FFMediaToolkit) on linux System.IO.DirectoryNotFoundException: Cannot found the default FFmpeg directory
I have C# project in rider and FFMediaToolkit installed via NuGet. I made instance of MediaBuilder. When I hit run I get this error message: `` /home/john/Projects/Slimulator/bin/Debug/net5.0/Slimulator /home/john/Projects/Slimulator/test_mazes/small-maze-food2.png Loading file /home/john/Projects/Slimulator/test_mazes/small-maze-food2.png Unhandled exception. System.IO.DirectoryNotFoundException: Cannot found the default FFmpeg directory. On Windows you have to set "FFmpegLoader.FFmpegPath" with full path to the directory containing FFmpeg shared build ".dll" files For more informations please see https://github.com/radek-k/FFMediaToolkit#setup at FFMediaToolkit.FFmpegLoader.LoadFFmpeg() at FFMediaToolkit.Encoding.Internal.OutputContainer.Create(String extension) at FFMediaToolkit.Encoding.MediaBuilder..ctor(String path, Nullable1 format) at FFMediaToolkit.Encoding.MediaBuilder.CreateContainer(String path) at Slimulator.AnimationBuffer..ctor(String videoPath, Int32 height, Int32 width, Int32 frameRate) in /home/john/Projects/Slimulator/AnimationBuffer.cs:line 11 at Slimulator.Simulation..ctor(Space space, String seed, String outputVideoPath) in /home/john/Projects/Slimulator/Simulation.cs:line 12 at Slimulator.Launcher.Main(String[] args) in /home/john/Projects/Slimulator/Launcher.cs:line 8
ffmpeg_batch
- Any better alternatives to Wondershare Converter Factory?
-
Batch image compression software (freeware)?
ffmpeg batch An easy to use frontend for ffmpeg.
-
Is there a way for bulk processing in ffmpeg ;
Remove the backslash and you're good to go: https://github.com/eibol/ffmpeg_batch
What are some alternatives?
FFMpegCore - A .NET FFMpeg/FFProbe wrapper for easily integrating media analysis and conversion into your C# applications
AV-converter - A web app to convert an audio/video file to another format. Client side conversion means that your file does not get uploaded to a server. You can also download YouTube videos at the /yt endpoint.
Xabe.FFmpeg - .NET Standard wrapper for FFmpeg. It allows to process media without know how FFmpeg works, and can be used to pass customized arguments to FFmpeg from dotnet core application.
axiom - The dynamic infrastructure framework for everybody! Distribute the workload of many different scanning tools with ease, including nmap, ffuf, masscan, nuclei, meg and many more!
YoutubeDLSharp - A simple .NET wrapper library for youtube-dl and yt-dlp
tfb-video - Generator of test video files for testing your media playback devices and calibrate TV sets
FfmpegEnkoder - Quick way of encoding videos using ffmpeg
atldotnet - Fully managed, portable and easy-to-use C# library to read and edit audio data and metadata (tags) from various audio formats, playlists and CUE sheets
tricycle - Video transcoding... easier than riding a bike.
MP4-Mux-Tool - Mp4Box GUI
NLog - NLog - Advanced and Structured Logging for Various .NET Platforms
Axiom - An FFmpeg GUI for Windows