feos
FeOs - A Framework for Equations of State and Classical Density Functional Theory (by feos-org)
bevy_xpbd
2D and 3D physics engine based on Extended Position Based Dynamics for Bevy. (by Jondolf)
feos | bevy_xpbd | |
---|---|---|
2 | 5 | |
100 | 952 | |
- | - | |
7.8 | 9.5 | |
5 days ago | about 1 month ago | |
Rust | Rust | |
GNU General Public License v3.0 or later | Apache License 2.0 |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
feos
Posts with mentions or reviews of feos.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-11-01.
-
How are Equations of State used to calculate thermophysical properties ?
There are other formulations of this, the V,T,Nᵢ is basically the Clapeyron.jl and FeoS formulation. other software that does this, teqp, uses a Vi,T instead, and uses Φ = A/V instead for their base function. (their paper says that it will replace REFPROP, and the author is one of the creators of REFPROP, so his words have weight in that regard).
-
Automatic differentiation and thermodynamics with `num-dual` and `feos`
We are happy to announce num-dual and feos, two crates that we've been working on over the last years.
bevy_xpbd
Posts with mentions or reviews of bevy_xpbd.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2024-04-03.
-
Rust Game Physics Engines: PhysX, Rapier, XPBD & Others
Bevy XPBD will move away from the XPBD solver in coming months, which is worth bearing in mind if you are considering using it for your project.
-
The Bevy Foundation
[2]: https://github.com/Jondolf/bevy_xpbd/issues/346
- Bevy XPBD Moving Away from XPBD Solver over Nvidia Patent
-
Bevy XPBD 0.2.0: Spatial queries, Bevy 0.11 support, and a lot more
Bevy XPBD is a 2D and 3D physics engine based on Extended Position Based Dynamics for the Bevy game engine. Unlike most other physics engines in the ecosystem, it uses the ECS directly, which removes the overhead of maintaining a separate physics world and makes the engine feel much more integrated into Bevy.
-
Bevy XPBD: A physics engine for the Bevy game engine
Cool! FYI, I just made a PR that adds support for applying a force at a point (and applying torque accordingly) if that's what you meant: https://github.com/Jondolf/bevy_xpbd/pull/58