feather-gb
Just another GameBoy emulator written in Rust 🦀 (by vojty)
gameboy_emulator
Gameboy Emulator written in Rust (by benkonz)
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feather-gb | gameboy_emulator | |
---|---|---|
2 | 1 | |
17 | 110 | |
- | - | |
4.8 | 0.0 | |
3 months ago | 3 months ago | |
Rust | Rust | |
- | Apache License 2.0 |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
feather-gb
Posts with mentions or reviews of feather-gb.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-10-14.
-
Just another GameBoy emulator in Rust with WebAssembly frontend
The emulator (GB) core is written in Rust and then exported/compiled to WASM via https://github.com/wasm-tool/wasm-pack-plugin. This basically generates a WASM file with the Typescript definitions as well (*.wasm + *.ts files). The entry file is here https://github.com/vojty/feather-gb/blob/main/gb-web/src/lib.rs.
Github: https://github.com/vojty/feather-gb
gameboy_emulator
Posts with mentions or reviews of gameboy_emulator.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-09-12.
-
Tried to re-write a C++ NES Emulator in Rust, now it runs more than 5 times slower (Yes I'm compiling with --release)
I've written a gameboy emulator in Rust, https://github.com/benkonz/gameboy_emulator, one thing that helped me find bottlenecks in my code was Flamegraph, https://github.com/flamegraph-rs/flamegraph. It will tell you the exact function name that is taking the longest
What are some alternatives?
When comparing feather-gb and gameboy_emulator you can also consider the following projects:
Mimic - A Gameboy emulator written in Rust
olcNES - NES Emulator, and Tutorial Video Code
gbemu - WebAssembly based Gameboy Emulator
mizu - Gameboy emulator in Rust
lldap - Light LDAP implementation
wasm-pack-plugin - webpack plugin for Rust
flamegraph - Easy flamegraphs for Rust projects and everything else, without Perl or pipes <3
frosty - A GameBoy (DMG) emulator
nesEmu_rust
GBMU - (Rust) GameBoy (color) eMUlator
RustyVolleySrc - A Rust reimplementation of Blobby Volley 2.
feather-gb vs Mimic
gameboy_emulator vs olcNES
feather-gb vs gbemu
gameboy_emulator vs Mimic
feather-gb vs mizu
gameboy_emulator vs lldap
feather-gb vs wasm-pack-plugin
gameboy_emulator vs flamegraph
feather-gb vs frosty
gameboy_emulator vs nesEmu_rust
feather-gb vs GBMU
gameboy_emulator vs RustyVolleySrc