feather-engine
TileGameLib
feather-engine | TileGameLib | |
---|---|---|
1 | 2 | |
12 | 29 | |
- | - | |
10.0 | 7.0 | |
9 months ago | 15 days ago | |
C++ | C# | |
MIT License | MIT License |
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feather-engine
TileGameLib
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I made a new interpreted, low-level programming language from scratch that allows you to create tile-based, pseudo-8-bit minigames for Windows (open-source on GitHub, C++ project using SDL 2)
I have actually developed a separated library called TGL.lib that implements both tiles, smooth scrolling and also sprites which can move freely on top of the tile buffers and can detect collisions between each other (https://github.com/FernandoAiresCastello/TileGameLib). I'm going to include some of that same functionality into PTM version 2.
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TileGameLib in C# for the Unity game engine is now under development
This new project is part of the same repository on GitHub. The root is located in the "Other/UnityTileGameLib" subdirectory. The scripts themselves are in the "Assets/Scripts" folder.
What are some alternatives?
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ex_rtmidi - An Elixir wrapper for the RtMidi library
SDLXX - :space_invader: Modern C++ wrapper for Simple DirectMedia Layer (SDL2)
PTM - PTM (Programmable Tile Machine) is a "pseudo-8-bit fantasy computer" that you can program using a built-in programming language called PTML.
PETSCII-Tile - a tile based game framework
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tcod-cpp-engine-2022 - A modern roguelike engine made while following the older libtcod tutorials.
urho3d - Game engine
Fractal_Engine - WIP 3D game engine with editor and other stuff