TileGameLib
TileGameLib is a toolkit for quick and easy development of tile-based, pseudo-8-bit games. (by FernandoAiresCastello)
Fractal_Engine
WIP 3D game engine with editor and other stuff (by kacperks)
TileGameLib | Fractal_Engine | |
---|---|---|
2 | 1 | |
29 | 174 | |
- | - | |
7.0 | 2.1 | |
15 days ago | about 1 year ago | |
C# | C++ | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
TileGameLib
Posts with mentions or reviews of TileGameLib.
We have used some of these posts to build our list of alternatives
and similar projects.
-
I made a new interpreted, low-level programming language from scratch that allows you to create tile-based, pseudo-8-bit minigames for Windows (open-source on GitHub, C++ project using SDL 2)
I have actually developed a separated library called TGL.lib that implements both tiles, smooth scrolling and also sprites which can move freely on top of the tile buffers and can detect collisions between each other (https://github.com/FernandoAiresCastello/TileGameLib). I'm going to include some of that same functionality into PTM version 2.
-
TileGameLib in C# for the Unity game engine is now under development
This new project is part of the same repository on GitHub. The root is located in the "Other/UnityTileGameLib" subdirectory. The scripts themselves are in the "Assets/Scripts" folder.
Fractal_Engine
Posts with mentions or reviews of Fractal_Engine.
We have used some of these posts to build our list of alternatives
and similar projects.
-
My Custom Game Engine written in C++ and OpenGL
Source Code : https://github.com/kacperks/Fractal_Engine