FCL VS zelda-framework

Compare FCL vs zelda-framework and see what are their differences.

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FCL zelda-framework
1 4
1,303 5
1.3% -
2.2 0.0
24 days ago almost 3 years ago
C++ C++
GNU General Public License v3.0 or later zlib License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

FCL

Posts with mentions or reviews of FCL. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-06-22.

zelda-framework

Posts with mentions or reviews of zelda-framework. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-06-22.

What are some alternatives?

When comparing FCL and zelda-framework you can also consider the following projects:

PCL - Point Cloud Library (PCL)

colliders

moveit - :robot: The MoveIt motion planning framework

DART - DART: Dynamic Animation and Robotics Toolkit

Robotics Library (RL) - The Robotics Library (RL) is a self-contained C++ library for rigid body kinematics and dynamics, motion planning, and control.

ROS - Core ROS packages

MRPT - :zap: The Mobile Robot Programming Toolkit (MRPT)

AIKIDO - Artificial Intelligence for Kinematics, Dynamics, and Optimization

cute_headers - Collection of cross-platform one-file C/C++ libraries with no dependencies, primarily used for games

awesome-collision-detection - :sunglasses: A curated list of awesome collision detection libraries and resources

Dart - All Algorithms implemented in Dart