FCL
Flexible Collision Library (by flexible-collision-library)
zelda-framework
By Ratstail91
FCL | zelda-framework | |
---|---|---|
1 | 4 | |
1,303 | 5 | |
1.3% | - | |
2.2 | 0.0 | |
24 days ago | almost 3 years ago | |
C++ | C++ | |
GNU General Public License v3.0 or later | zlib License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
FCL
Posts with mentions or reviews of FCL.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-06-22.
-
[C++] A Free Open Source Colliders Library - Line, Circle, Box and Point
Thanks for the pure collision library share! As far as collision goes, decided to look up other libraries! 3D alternatives https://github.com/flexible-collision-library/fcl Alternatives to yours https://github.com/RandyGaul/cute_headers
zelda-framework
Posts with mentions or reviews of zelda-framework.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-06-22.
- [C++] I've been coding for 17 years, and I bombed a coding interview today. I need help reviewing a game engine's code.
-
[C++] A Free Open Source Colliders Library - Line, Circle, Box and Point
But really, Box2D is a physics library, all I needed here was a collision library. I built this for my game engine, and if I used Box2D I'd have to do things the Box2D way i.e. a physics world, etc.
- Zelda-Framework - a lightweight SDL2 based C++ game engine in progress. See comments for feature list.
- Writing a Game Engine - What Do I Need?
What are some alternatives?
When comparing FCL and zelda-framework you can also consider the following projects:
PCL - Point Cloud Library (PCL)
colliders
moveit - :robot: The MoveIt motion planning framework
DART - DART: Dynamic Animation and Robotics Toolkit
Robotics Library (RL) - The Robotics Library (RL) is a self-contained C++ library for rigid body kinematics and dynamics, motion planning, and control.
ROS - Core ROS packages
MRPT - :zap: The Mobile Robot Programming Toolkit (MRPT)
AIKIDO - Artificial Intelligence for Kinematics, Dynamics, and Optimization
cute_headers - Collection of cross-platform one-file C/C++ libraries with no dependencies, primarily used for games
awesome-collision-detection - :sunglasses: A curated list of awesome collision detection libraries and resources
Dart - All Algorithms implemented in Dart