fast-2d-poisson-disk-sampling
MarkovNameGenerator
fast-2d-poisson-disk-sampling | MarkovNameGenerator | |
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1 | 14 | |
28 | 436 | |
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0.0 | 0.0 | |
almost 2 years ago | over 2 years ago | |
JavaScript | JavaScript | |
MIT License | GNU General Public License v3.0 or later |
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fast-2d-poisson-disk-sampling
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Example of subdividing the map into random regions (Poisson + BFS)
1) Make a map (duh!), in our case it is Cellular Automata map 2) Generate some random points that will be our region centers. Those point should be evenly distributed across the map, and I used this Poisson algorithm to generate them https://github.com/kchapelier/fast-2d-poisson-disk-sampling. Amit also suggested that a jittered grid (https://www.redblobgames.com/x/1830-jittered-grid/) can be used. 3) Use BFS from each point to make Voronoi-like thing, much better explained and showed here https://www.redblobgames.com/pathfinding/distance-to-any/#region-growth
MarkovNameGenerator
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Help needed with random name generator
Read the original original and then the C# port
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Is it possible to procedurally generate documents & files on office PCs for a hacking game like how Minecaft generates worlds?
About Markov chains, I've bookmarked a nice project
- Markov Namegen — library with demo website
- how do you name your Monsters, races, and items?
- Any APIs or other sources for in-game character name/location etc generation?
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I wanna suggest a useful ad-free resource for game characters naming. It contains lots of unusual names with full info about them (years and country of origin, meaning, etymology, etc.), as well as lists of Knights Templar names, Oldest European names, various centuries names, etc.
I just implemented in my toolkit a Markov chain Name generator like this in python but I was thinking:
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Procedural generator for names for anything
When first posted about my generator, I've been told that there is MarkovNameGenerator by Tw1ddle on GitHub: https://github.com/Tw1ddle/MarkovNameGenerator. Well, thinking about it, I'd still made my own generator, because procedural generation is so much fun :) In the pros of my generator is that it's a tiny js file, however, you'll need to feed it with learning samples, while Tw1ddle's one has a great variety of learning samples pre-gathered and multiple work modes.
- GitHub - Tw1ddle/MarkovNameGenerator: Markov process-based procedural name and word generator
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Markov Namegen - Procedural Name Generator using a Markov Process
I compiled most of the datasets from Wikipedia list-of-* articles over the years. A few were also sent to me by people asking for them to be added.
What are some alternatives?
mapgen4 - Mapgen4 procedural wilderness map generator
marc - Markov chain generator for Python and/or Swift
js-markov - A JavaScript library to help you create Markov Chains
VNameGenerator - A Java implementation of various procedural name generation algorithms, including combinatorial, consonant vowel, context-free grammar, and Markov chain.
3DWorld - 3D Procedural Game Engine Using OpenGL
Little-Plane-Project - Flying through a procedural web world
koi - A plug-in for Krita that enables the use of AI models for img2img generation.
Fantasy-Map-Generator - Web application generating interactive and highly customizable maps
NamesGenerator - Based on the learning sample this JS class will generate names for anything and using any alphabet
ProceduralNameGenerator - Procedurally generates names using a Markov process. C# port of a Haxe implementation by Sam Twidale (https://github.com/Tw1ddle/MarkovNameGenerator)
Koi - Koi Farm, a koi breeding game
laiza-image-gen - Random abstract image generator