fast-2d-poisson-disk-sampling

Fast 2D Poisson Disk Sampling based on a modified Bridson algorithm (by kchapelier)

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  • Example of subdividing the map into random regions (Poisson + BFS)
    1 project | /r/roguelikedev | 22 Jun 2022
    1) Make a map (duh!), in our case it is Cellular Automata map 2) Generate some random points that will be our region centers. Those point should be evenly distributed across the map, and I used this Poisson algorithm to generate them https://github.com/kchapelier/fast-2d-poisson-disk-sampling. Amit also suggested that a jittered grid (https://www.redblobgames.com/x/1830-jittered-grid/) can be used. 3) Use BFS from each point to make Voronoi-like thing, much better explained and showed here https://www.redblobgames.com/pathfinding/distance-to-any/#region-growth

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kchapelier/fast-2d-poisson-disk-sampling is an open source project licensed under MIT License which is an OSI approved license.

The primary programming language of fast-2d-poisson-disk-sampling is JavaScript.


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