MarkovNameGenerator
Koi
MarkovNameGenerator | Koi | |
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14 | 10 | |
448 | 384 | |
- | - | |
0.0 | 2.0 | |
almost 3 years ago | 7 months ago | |
JavaScript | JavaScript | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 or later |
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MarkovNameGenerator
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Help needed with random name generator
Read the original original and then the C# port
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Is it possible to procedurally generate documents & files on office PCs for a hacking game like how Minecaft generates worlds?
About Markov chains, I've bookmarked a nice project
- Markov Namegen — library with demo website
- how do you name your Monsters, races, and items?
- Any APIs or other sources for in-game character name/location etc generation?
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I wanna suggest a useful ad-free resource for game characters naming. It contains lots of unusual names with full info about them (years and country of origin, meaning, etymology, etc.), as well as lists of Knights Templar names, Oldest European names, various centuries names, etc.
I just implemented in my toolkit a Markov chain Name generator like this in python but I was thinking:
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Procedural generator for names for anything
When first posted about my generator, I've been told that there is MarkovNameGenerator by Tw1ddle on GitHub: https://github.com/Tw1ddle/MarkovNameGenerator. Well, thinking about it, I'd still made my own generator, because procedural generation is so much fun :) In the pros of my generator is that it's a tiny js file, however, you'll need to feed it with learning samples, while Tw1ddle's one has a great variety of learning samples pre-gathered and multiple work modes.
- GitHub - Tw1ddle/MarkovNameGenerator: Markov process-based procedural name and word generator
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Markov Namegen - Procedural Name Generator using a Markov Process
I compiled most of the datasets from Wikipedia list-of-* articles over the years. A few were also sent to me by people asking for them to be added.
Koi
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Generating and mutating procedural koi patterns for my koi breeding game. Source code & interactive example included.
The entire game is also open source.
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An interactive tutorial & article about procedurally generating and mutating koi patterns
I've used this technique to make my game Koi Farm.
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Inheritance Mechanics for Creature Generation
Speaking of Koi Farm, Koi Farm has its source open on GitHub: https://github.com/jobtalle/Koi
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Koi Farm, my koi breeding game, is coming to iOS, and we're still looking for testers!
Koi farm (already out on Steam) is coming to iOS, and we're looking for a few more testers.
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Electron Publishing
GitHub link for those interested.
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The source code for Koi Farm, my koi breeding game, is now publicly available on GitHub
I've asked many other game developers about their opinion on publishing source code, since this rarely happens. Opinions vary, although the consensus is that there is no strong reason to either do it or not do it. Therefore, this is a bit of an experiment. I hope it facilitates modding, and maybe I can merge some mods into the base game. The code is released under the Apache 2.0 with Commons Clause license, meaning anyone is free to do what they want with the code except for selling it.
- Koi Farm has been made open source
What are some alternatives?
mapgen4 - Mapgen4 procedural wilderness map generator
nexrender - 📹 Data-driven render automation for After Effects
marc - Markov chain generator for Python and/or Swift
itchio-godot-scraper - A scraper for Godot games hosted on https://itch.io.
VNameGenerator - A Java implementation of various procedural name generation algorithms, including combinatorial, consonant vowel, context-free grammar, and Markov chain.
greenworks - a node.js plugin to integrate nw.js/electron games with steamworks
3DWorld - 3D Procedural Game Engine Using OpenGL
shapez.io - shapez is an open source base building game on Steam inspired by factorio!
js-markov - A JavaScript library to help you create Markov Chains
ScreepsAi - My screeps "ai"
koi - A plug-in for Krita that enables the use of AI models for img2img generation.
GeneticAlgorithmPython - Source code of PyGAD, a Python 3 library for building the genetic algorithm and training machine learning algorithms (Keras & PyTorch).