MarkovNameGenerator
marc
MarkovNameGenerator | marc | |
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14 | 6 | |
448 | 65 | |
- | - | |
0.0 | 0.0 | |
almost 3 years ago | over 2 years ago | |
JavaScript | Swift | |
GNU General Public License v3.0 or later | MIT License |
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MarkovNameGenerator
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Help needed with random name generator
Read the original original and then the C# port
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Is it possible to procedurally generate documents & files on office PCs for a hacking game like how Minecaft generates worlds?
About Markov chains, I've bookmarked a nice project
- Markov Namegen — library with demo website
- how do you name your Monsters, races, and items?
- Any APIs or other sources for in-game character name/location etc generation?
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I wanna suggest a useful ad-free resource for game characters naming. It contains lots of unusual names with full info about them (years and country of origin, meaning, etymology, etc.), as well as lists of Knights Templar names, Oldest European names, various centuries names, etc.
I just implemented in my toolkit a Markov chain Name generator like this in python but I was thinking:
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Procedural generator for names for anything
When first posted about my generator, I've been told that there is MarkovNameGenerator by Tw1ddle on GitHub: https://github.com/Tw1ddle/MarkovNameGenerator. Well, thinking about it, I'd still made my own generator, because procedural generation is so much fun :) In the pros of my generator is that it's a tiny js file, however, you'll need to feed it with learning samples, while Tw1ddle's one has a great variety of learning samples pre-gathered and multiple work modes.
- GitHub - Tw1ddle/MarkovNameGenerator: Markov process-based procedural name and word generator
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Markov Namegen - Procedural Name Generator using a Markov Process
I compiled most of the datasets from Wikipedia list-of-* articles over the years. A few were also sent to me by people asking for them to be added.
marc
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Markov Chain Monte Carlo Without All the Bullshit (2015)
I love Markov chains! But, I too don't like "terminology, notation, and style of writing in statistics"... so, I built a simple "Rosetta Stone" (Python <> Swift) library implementation of Markov chains here: https://github.com/maxhumber/marc
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I built two Markov chain libraries to showcase the differences between packaging in Python vs. Swift (Spoiler: While Python is great we all know the packaging experience isn't the best...)
But, frustratingly, I originally had a blank __init__.py here, and the tests were working on the build server... but when you installed the package with pip install -U marc from PyPI, it wouldn't be able to import until I added in the from .marc import MarkovChain
- Markov chains implemented and packaged in Swift vs. Python
- Show HN: marc – Markov chain generator for Python and/or Swift
What are some alternatives?
mapgen4 - Mapgen4 procedural wilderness map generator
xeger - Library to generate random strings from regular expressions.
VNameGenerator - A Java implementation of various procedural name generation algorithms, including combinatorial, consonant vowel, context-free grammar, and Markov chain.
EXREX - Irregular methods on regular expressions
3DWorld - 3D Procedural Game Engine Using OpenGL
HotBits Python API - Python API for HotBits random data generator
js-markov - A JavaScript library to help you create Markov Chains
essential-generators - Dead Simple Document Generation
koi - A plug-in for Krita that enables the use of AI models for img2img generation.
python-ulid - ULID implementation for Python
Little-Plane-Project - Flying through a procedural web world
ulid - Universally Unique Lexicographically Sortable Identifier (ULID) in Python 3