fast-2d-poisson-disk-sampling
Fast 2D Poisson Disk Sampling based on a modified Bridson algorithm (by kchapelier)
MarkovNameGenerator
:black_nib: Markov process-based procedural name and word generator demo (by Tw1ddle)
fast-2d-poisson-disk-sampling | MarkovNameGenerator | |
---|---|---|
1 | 14 | |
34 | 448 | |
- | - | |
0.0 | 0.0 | |
over 2 years ago | almost 3 years ago | |
JavaScript | JavaScript | |
MIT License | GNU General Public License v3.0 or later |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
fast-2d-poisson-disk-sampling
Posts with mentions or reviews of fast-2d-poisson-disk-sampling.
We have used some of these posts to build our list of alternatives
and similar projects.
-
Example of subdividing the map into random regions (Poisson + BFS)
1) Make a map (duh!), in our case it is Cellular Automata map 2) Generate some random points that will be our region centers. Those point should be evenly distributed across the map, and I used this Poisson algorithm to generate them https://github.com/kchapelier/fast-2d-poisson-disk-sampling. Amit also suggested that a jittered grid (https://www.redblobgames.com/x/1830-jittered-grid/) can be used. 3) Use BFS from each point to make Voronoi-like thing, much better explained and showed here https://www.redblobgames.com/pathfinding/distance-to-any/#region-growth
MarkovNameGenerator
Posts with mentions or reviews of MarkovNameGenerator.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-08-13.
-
Help needed with random name generator
Read the original original and then the C# port
-
Is it possible to procedurally generate documents & files on office PCs for a hacking game like how Minecaft generates worlds?
About Markov chains, I've bookmarked a nice project
- Markov Namegen — library with demo website
- how do you name your Monsters, races, and items?
- Any APIs or other sources for in-game character name/location etc generation?
-
I wanna suggest a useful ad-free resource for game characters naming. It contains lots of unusual names with full info about them (years and country of origin, meaning, etymology, etc.), as well as lists of Knights Templar names, Oldest European names, various centuries names, etc.
I just implemented in my toolkit a Markov chain Name generator like this in python but I was thinking:
-
Procedural generator for names for anything
When first posted about my generator, I've been told that there is MarkovNameGenerator by Tw1ddle on GitHub: https://github.com/Tw1ddle/MarkovNameGenerator. Well, thinking about it, I'd still made my own generator, because procedural generation is so much fun :) In the pros of my generator is that it's a tiny js file, however, you'll need to feed it with learning samples, while Tw1ddle's one has a great variety of learning samples pre-gathered and multiple work modes.
- GitHub - Tw1ddle/MarkovNameGenerator: Markov process-based procedural name and word generator
-
Markov Namegen - Procedural Name Generator using a Markov Process
I compiled most of the datasets from Wikipedia list-of-* articles over the years. A few were also sent to me by people asking for them to be added.