ezThread VS UnityMainThreadDispatcher

Compare ezThread vs UnityMainThreadDispatcher and see what are their differences.

UnityMainThreadDispatcher

Provides a simple, thread safe, non monobehaviour service for managing the queue of work items on unity main thread (by gustavopsantos)
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ezThread UnityMainThreadDispatcher
1 1
5 13
- -
0.0 10.0
about 3 years ago over 1 year ago
C# C#
- MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

ezThread

Posts with mentions or reviews of ezThread. We have used some of these posts to build our list of alternatives and similar projects.

UnityMainThreadDispatcher

Posts with mentions or reviews of UnityMainThreadDispatcher. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing ezThread and UnityMainThreadDispatcher you can also consider the following projects:

Open.ChannelExtensions - A set of extensions for optimizing/simplifying System.Threading.Channels usage.

chronity - :hourglass: Library for running functions after a delay by creating timers in Unity3D.

UniTask - Provides an efficient allocation free async/await integration for Unity.

UniFlux - Typed Event Driven with Flux for Unity.

Riptide - Lightweight C# networking solution for multiplayer games.

SS3D - Space Station 3D, another remake of SS13, but with an extra D.

Entitas - Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity

UnityHFSM - A simple yet powerful class-based hierarchical finite state machine for Unity