ezThread
Library for easy threading tasks (by km)
UnityMainThreadDispatcher
Provides a simple, thread safe, non monobehaviour service for managing the queue of work items on unity main thread (by gustavopsantos)
ezThread | UnityMainThreadDispatcher | |
---|---|---|
1 | 1 | |
5 | 13 | |
- | - | |
0.0 | 10.0 | |
about 3 years ago | over 1 year ago | |
C# | C# | |
- | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
ezThread
Posts with mentions or reviews of ezThread.
We have used some of these posts to build our list of alternatives
and similar projects.
UnityMainThreadDispatcher
Posts with mentions or reviews of UnityMainThreadDispatcher.
We have used some of these posts to build our list of alternatives
and similar projects.
What are some alternatives?
When comparing ezThread and UnityMainThreadDispatcher you can also consider the following projects:
Open.ChannelExtensions - A set of extensions for optimizing/simplifying System.Threading.Channels usage.
chronity - :hourglass: Library for running functions after a delay by creating timers in Unity3D.
UniTask - Provides an efficient allocation free async/await integration for Unity.
UniFlux - Typed Event Driven with Flux for Unity.
Riptide - Lightweight C# networking solution for multiplayer games.
SS3D - Space Station 3D, another remake of SS13, but with an extra D.
Entitas - Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
UnityHFSM - A simple yet powerful class-based hierarchical finite state machine for Unity