ezThread VS UniTask

Compare ezThread vs UniTask and see what are their differences.

UniTask

Provides an efficient allocation free async/await integration for Unity. (by Cysharp)
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ezThread UniTask
1 22
5 7,296
- 1.9%
0.0 8.5
about 3 years ago 7 days ago
C# C#
- MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

ezThread

Posts with mentions or reviews of ezThread. We have used some of these posts to build our list of alternatives and similar projects.

UniTask

Posts with mentions or reviews of UniTask. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-04-01.

What are some alternatives?

When comparing ezThread and UniTask you can also consider the following projects:

Open.ChannelExtensions - A set of extensions for optimizing/simplifying System.Threading.Channels usage.

InjectFix - InjectFix is a hot-fix solution library for Unity

Harmony - A library for patching, replacing and decorating .NET and Mono methods during runtime

UnityLibrary - :books: Library of all kind of scripts, snippets & shaders for Unity

simulator - A ROS/ROS2 Multi-robot Simulator for Autonomous Vehicles

delaunator-sharp - Fast Delaunay triangulation of 2D points implemented in C#.

.NET Runtime - .NET is a cross-platform runtime for cloud, mobile, desktop, and IoT apps.

UnityNamedPipe - A sample application of the interaction between Unity and Windows through NamedPipe

MsgKit - A .NET library to make MSG files without the need for Outlook

sqlite-net - Simple, powerful, cross-platform SQLite client and ORM for .NET

UnityMainThreadDispatcher - A simple, thread-safe way of executing actions (Such as UI manipulations) on the Unity Main Thread

uniFlow - Full Docs -->