Discussion: Is it a Good Practice to just... avoid Coroutines entirely?

This page summarizes the projects mentioned and recommended in the original post on /r/Unity3D

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  • UniTask

    Provides an efficient allocation free async/await integration for Unity.

  • What I would say, however, is that I much prefer async / await via UniTask over standard Coroutines!

  • OperationResult

    Rust-style error handling for C#

  • This one has been a lifesaver https://github.com/gnaeus/OperationResult

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

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NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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