ezEngine VS MxEngine

Compare ezEngine vs MxEngine and see what are their differences.

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ezEngine MxEngine
2 2
1,194 1,039
1.9% 1.9%
9.5 5.2
6 days ago 27 days ago
C++ C++
MIT License BSD 3-clause "New" or "Revised" License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

ezEngine

Posts with mentions or reviews of ezEngine. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-09-10.
  • New EzEngine Release
    1 project | news.ycombinator.com | 25 Nov 2023
  • Making UI for an engine
    3 projects | /r/gameenginedevs | 10 Sep 2021
    We use Dear ImGui for debug stuff etc. in ezEngine (on GitHub: https://github.com/ezengine/ezengine) and have a RmlUI (https://github.com/mikke89/RmlUi) Plugin for the more game style UI use cases. RmlUI gives you something HTML like without integrating a full browser engine into your game engine :)

MxEngine

Posts with mentions or reviews of MxEngine. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-05-30.

What are some alternatives?

When comparing ezEngine and MxEngine you can also consider the following projects:

Daemon - The Dæmon game engine. With some bits of ioq3 and XreaL.

FlaxEngine - Flax Engine – multi-platform 3D game engine

Game-Engine-Development-Series - Game Engine Development Series - Learn to code a Game Engine in C++ from scratch

HybridRenderingEngine - Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.

CRYENGINE - CRYENGINE is a powerful real-time game development platform created by Crytek.

OpenGL-3D-Game-Tutorial-Series - C++ OpenGL 3D Game Tutorial Series - Learn to code a Cross-Platform OpenGL 3D Game in C++ from scratch

RmlUi - RmlUi - The HTML/CSS User Interface library evolved

filament - Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2

imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies

polymer - 🎨 graphics/interaction prototyping sandbox

The-Forge - The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2

CX3D - CX3D is an easy to use Game Framework for the development of 3D Games in C++.