entt VS Tasker

Compare entt vs Tasker and see what are their differences.

Tasker

A commitment tracker desktop app that tracks the progress of your tasks with mouse, keyboard and audio hooks. (by thebigG)
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entt Tasker
79 8
9,469 8
- -
9.8 6.4
7 days ago 23 days ago
C++ C++
MIT License GNU General Public License v3.0 only
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

entt

Posts with mentions or reviews of entt. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-17.
  • Using Jolt with flecs & Dear ImGui: Game Physics Introspection
    4 projects | dev.to | 17 Apr 2024
    EnTT is a popular alternative to flecs for C++, which has different performance/memory characteristics.
  • Focus: A simple and fast text editor written in Jai
    7 projects | news.ycombinator.com | 2 Sep 2023
    https://pastebin.com/VPypiitk This is a very small experiment i did to learn the metaprogramming features. its an ECS library using the same model as entt (https://github.com/skypjack/entt). In 200 lines or so it does the equivalent of a few thousand lines of template heavy Cpp while compiling instantly and generating good debug code.

    Some walkthrough:

    Line 8 declares a SparseSet type as a fairly typical template. its just a struct with arrays of type T inside. Next lines implement getters/setters for this data structure

    Line 46 Base_Registry things get interesting. This is a struct that holds a bunch of SparseSet of different types, and providers getters/setters for them by type. It uses code generation to do this. The initial #insert at the start of the class injects codegen that creates structure members from the type list the struct gets on its declaration. Note also how type-lists are a native structure in the lang, no need for variadics.

    Line 99 i decide to do variadic style tail templates anyway for fun. I implement a function that takes a typelist and returns the tail, and the struct is created through recursion as one would do in cpp. Getters and setters for the View struct are also implemented through recursion

    Line 143 has the for expansion. This is how you overload the for loop functionality to create custom iterators.

    The rest of the code is just some basic test code that runs the thing.

  • Crash Course: entity component system
    1 project | news.ycombinator.com | 20 Jul 2023
  • Introducing Ecsact
    8 projects | dev.to | 24 Jun 2023
    Since we wanted a common game simulation that would be on both the server and the client we looked into a few libraries that would fit our ECS needs. It was decided we were going to write this common part of our game in C++, but rust was considered. C++ was a familiar language for us so naturally EnTT and flecs came up right away. I had used EnTT before, writing some small demo projects, so our choice was made based on familiarity. In order to integrate with Unity we created a small C interface to communicate between our simulation code and Unity’s C#. Here’s close to what it looked like. I removed some parts for brevity sake.
  • Sharing Saturday #472
    7 projects | /r/roguelikedev | 23 Jun 2023
    Are you sure you don't want to use a C++ package manager? Libtcod is on Vcpkg and with that setup you could add the fmt library or EnTT. fmt fixes C++'s string handling and EnTT fixes everything wrong with the entities of the previous tutorials.
  • Where can I find the juiciest, most complex and modern c++ code?
    2 projects | /r/cpp_questions | 9 Jun 2023
  • What are the limits of blueprints?
    4 projects | /r/unrealengine | 25 May 2023
    There's also a performance question. While we can now use Blueprint nativization to convert Blueprints to C++ the result will be a fairly naive version, fast enough for most purposes but not if you're trying to push every bit of performance. This is where you're looking at making sure you're hitting things such as using the CPU cache as well as possible for an ECS system (Look at ENTT or Flecs if you want to see what they're about and why you'd want one), or a system needing to process massive amounts of data quickly such as the Voxel Plugin.
  • any resources for expanding on ECS?
    4 projects | /r/gamedev | 22 Apr 2023
    For a modern engine you’re probably best looking at Unity’s DOTS. You may also want to check out some of the different open source ECS libraries such as flecs and EnTT are two popular ones for C++, but there’s lots of them. Largely you’ll see lots of different approaches taken, all with their own pros and cons. Not all of them will be performant (some focus more on the design benefits) while others will be optimised for certain use cases. What you should prioritise will depend on your specific needs.
  • DynaMix 2.0.0 Released
    8 projects | /r/cpp | 13 Apr 2023
    You can think of DynaMix as combining one of these libraries with an ECS like entt(https://github.com/skypjack/entt)
  • Flecs – A fast entity component system for C and C++
    2 projects | news.ycombinator.com | 4 Apr 2023

Tasker

Posts with mentions or reviews of Tasker. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-08-12.
  • Ask HN: Who is using C++ as the main language for new project?
    26 projects | news.ycombinator.com | 12 Aug 2022
    I almost exclusively use C++ for my projects. Especially modern C++. When it makes sense(especially for dev tools), I use Python since for those I'm not so worried about distribution and long-term robustness.

    Anyway here they are:

    Qt desktop app written in C++:https://github.com/thebigG/Tasker

    Simple GPIO front-end for linux GPIO driver(could definitely use some improvement) written in C++ and uses boost:https://github.com/thebigG/simple_gpio

    WebApp I JUST started working on(This will be a frontend for a YOCTO/FPGA project I'm working on; guitar pedals), and yes it uses good old C++ and runs on the browser:

    https://github.com/thebigG/wPedals

    And while I'm at it, might as well mention my custom plugins for Godot Game Engine(C++):https://github.com/thebigG/godot-3.x-modules

    I have found that C++ is the best compromise for me between performance and elegance ifI do say so myself.

  • C++ Show and Tell - April 2022
    29 projects | /r/cpp | 3 Apr 2022
    That's really cool that you have it in one of the official repos! Sadly I'm an Ubuntu user myself so it might not be that straightforward to get as far as I know. Though I was able to easily build it from source. Some of these can come down to personal preference, but I'm a big fan of AppImages. If you would like to see an example of a Qt application may be turned into an AppImage. I have an example here: https://github.com/thebigG/Tasker/blob/main/.github/workflows/linux_build.yaml
  • Cant compile on windows
    2 projects | /r/QtFramework | 13 Feb 2022
    Here's an example of me using this on GitHub Actions:https://github.com/thebigG/Tasker/blob/win_compile/.github/workflows/ci.yaml
  • Do Things, Tell People
    3 projects | news.ycombinator.com | 4 Feb 2022
    https://github.com/thebigG/Tasker

    It's an app that allows you to accurately track your commitments via hardware hooks(audio, mouse and keyboard). The UI can definitely use some work, but figured some people mind find as useful as I do.

  • Packaging a project
    6 projects | /r/QtFramework | 22 Mar 2021
    Shameless plug:https://github.com/thebigG/Tasker/blob/main/Tasker/build_AppImage.py
  • [Weekly] What is everybody working on? Share your progress, discoveries, tips and tricks!
    3 projects | /r/QtFramework | 15 Mar 2021
    Been working on this little project for a bit now:https://github.com/thebigG/Tasker
  • Ask HN: What Are You Working On?
    100 projects | news.ycombinator.com | 14 Jan 2021
    Tasker - Create Commitments and track your progress through hardware hooks(Mic, Keyboard, Mouse)

    https://github.com/thebigG/Tasker

What are some alternatives?

When comparing entt and Tasker you can also consider the following projects:

flecs - A fast entity component system (ECS) for C & C++

CoinBLAS - Bitcoin blockchain graph analysis with the GraphBLAS.

Hazel - Hazel Engine

Librum - The Librum client application

raylib - A simple and easy-to-use library to enjoy videogames programming

seer - Seer - a gui frontend to gdb

flecs-lua - Lua script host for flecs

avendish - declarative polyamorous cross-system intermedia objects

Roguelike-Tutorial-2021 - Roguelike tutorial written hard with GDscript

Tic-tac-toe - This is the official repo for the TIC-TAC-TOE project (if you can call it a project)

UnrealCLR - Unreal Engine .NET 6 integration

Typesense - Open Source alternative to Algolia + Pinecone and an Easier-to-Use alternative to ElasticSearch ⚡ 🔍 ✨ Fast, typo tolerant, in-memory fuzzy Search Engine for building delightful search experiences