engula
rust-gpu
engula | rust-gpu | |
---|---|---|
9 | 82 | |
773 | 6,952 | |
0.0% | 0.8% | |
0.0 | 7.7 | |
over 1 year ago | 15 days ago | |
Rust | Rust | |
Apache License 2.0 | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
engula
- Some key-value storage engines in Rust
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Announcing Engula 0.3!
Well, we are still working on the internal architecture. This is an early release. You can check the design document for our plan.
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Engula 0.2.0 – A serverless storage engine in Rust for building databases
* A gRPC kernel that stores data in remote gRPC servers.
The release is a join force of our community. Welcome to the discussion forum[2] and share your thoughts. A contributing guide[3] is present describing how the community works.
[1] https://github.com/engula/engula/blob/main/docs/design.md
- Announce Engula 0.2!
- Empower engineers to build reliable and cost-effective databases with less effort and more confidence
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What's everyone working on this week (40/2021)?
I finished the first demo of a new storage engine called Engula.
- Engula, a unit orchestration system that provides storage services as a whole
rust-gpu
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Vcc – The Vulkan Clang Compiler
Sounds cool, but this requires yet another language to learn[0]. As someone who only has limited knowledge in this space, could someone tell me how comparable is the compute functionality of rust-gpu[1], where I can just write rust?
[0] https://github.com/Hugobros3/shady#language-syntax
[1] https://github.com/EmbarkStudios/rust-gpu
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Candle: Torch Replacement in Rust
I don't do anything related to data science, but I feel like doing it in Rust would be nice.
You get operator overloading, so you can have ergonomic matrix operations that are typed also. Processing data on the CPU is fast, and crates like https://github.com/EmbarkStudios/rust-gpu make it very ergonomic to leverage the GPU.
I like this library for creating typed coordinate spaces for graphics programming (https://github.com/servo/euclid), I imagine something similar could be done to create refined types for matrices so you don't do matrix multiplication matrices of invalid sizes
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What's the coolest Rust project you've seen that made you go, 'Wow, I didn't know Rust could do that!'?
Do you mean rust-gpu?
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How a Nerdsnipe Led to a Fast Implementation of Game of Life
And https://github.com/EmbarkStudios/rust-gpu/tree/main/examples with the wgpu runner (here it runs the compute shader)
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What is Rust's potential in game development?
I don't know how major they are considered, but Embark Studios is doing quite a bit of Rust in the open source space, most notably (IMO) rust-gpu and kajiya
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[rust-gpu] How do I run/build my own shaders locally?
The examples in the rust-gpu repository are a good place to start
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Posh: Type-Safe Graphics Programming in Rust
There's another project that's similar that's being used by an actual game company: https://github.com/EmbarkStudios/rust-gpu
They see specific advantages here that would outweigh that negative. It's not my space (I play games, but know next to nothing about graphics programming), but there's at least one argument in the other direction.
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Introducing posh: Type-Safe Graphics Programming in Rust
Could this approach work for compute shaders (GPGPU) as well? So far, I think https://github.com/EmbarkStudios/rust-gpu is the state of the art in that area, but it adds a specific Rust compiler backend for generating SPIR-V rather than leaving that up to the driver. That seems more complicated than it needs to be... but maybe it has advantages too? Thoughts?
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Looking for high level GPU computing crate
https://github.com/embarkstudios/rust-gpu Allows you to create shaders (kernals) in Rust.
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With what languages are video games like League of Legends (most likely) programmed?
Also Embark Studios (formers DICE people) is doing a lot of work with Rust, all open source like Rust GPU https://github.com/EmbarkStudios/rust-gpu
What are some alternatives?
datafuse - An elastic and reliable Cloud Warehouse, offers Blazing Fast Query and combines Elasticity, Simplicity, Low cost of the Cloud, built to make the Data Cloud easy [Moved to: https://github.com/datafuselabs/databend]
llama.cpp - LLM inference in C/C++
nebari - A pure Rust database implementation using an append-only B-Tree file format.
wgpu - Cross-platform, safe, pure-rust graphics api.
rust-rocksdb - rust wrapper for rocksdb
Rust-CUDA - Ecosystem of libraries and tools for writing and executing fast GPU code fully in Rust.
dustdata - A data concurrency control key-value storage engine to Rustbase
onnxruntime-rs - Rust wrapper for Microsoft's ONNX Runtime (version 1.8)
photondb - A high-performance storage engine for modern hardware and platforms.
kompute - General purpose GPU compute framework built on Vulkan to support 1000s of cross vendor graphics cards (AMD, Qualcomm, NVIDIA & friends). Blazing fast, mobile-enabled, asynchronous and optimized for advanced GPU data processing usecases. Backed by the Linux Foundation.
BoilR - Synchronize games from other platforms into your Steam library
DiligentEngine - A modern cross-platform low-level graphics library and rendering framework