embedded-graphics
u8g2
embedded-graphics | u8g2 | |
---|---|---|
5 | 39 | |
858 | 4,768 | |
1.3% | - | |
5.3 | 8.6 | |
about 1 month ago | 9 days ago | |
Rust | C | |
Apache License 2.0 | GNU General Public License v3.0 or later |
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embedded-graphics
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How to build GUI for custom LCD screen connected to an Arduino Board?
Even if one used embedded-graphics, which would't require a line buffer, 8k is probably not enough RAM for the stack of a non-trivial Rust program. At least my even fairly simple RTIC programs that run fine in the 160k of a Feather M4 do not run at all in the 32k of a Feather M0.
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New crate for embedded-graphics: U8g2-fonts (feedback desired)
I rewrote the font subsystem of U8g2 in pure Rust, introducing a large number of fonts to embedded-graphics.
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What Graphics Library to use?
Another project I've used is embedded-graphics which is useful if your target has more limited resources: https://github.com/embedded-graphics/embedded-graphics
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Debian Running on Rust Coreutils
We use it a bit for https://github.com/embedded-graphics/embedded-graphics and I have to say I love it. It's just the right balance between configuration variables/constants and "a folder full of bash scripts". I highly recommend giving Just a try.
u8g2
- DIY Mahjong Scorer Guide with Chito - mahjongAsst
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Anyone had success displaying anything on GME64128-11 type displays?
Try the https://github.com/olikraus/u8g2/wiki library.
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I need help with transparent display. More info in the comments
If you want to stick with the u8g2 library, be sure to check out the u8g2 wiki for some more information. There's a lot of info on the setup page and I find the u8g2 reference especially useful in practice.
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Arduino with OLED
Check out the U8G2 library if you're going to work with OLED displays. It's really the best one out there and it does it all, supporting multiple OLED displays with the one library. It also has excellent support for numerous fonts in different sizes.
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Library design that is not fixed to a specific mcu
I have been considering two different methods for achieving this. The first method is the one that Olikraus uses with the u8x8 library, which implements a callback system that handles the hardware abstraction layer. The second method that I have been contemplating is using i2cdev, which allows for sharing the i2c port with other threads.
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Sketch - Cardboard - Improved cardboard. Next step: Laser cut case
I use the u8x8 library (https://github.com/olikraus/u8g2/wiki/u8x8reference) for the display. I like this library a lot!
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I need some help, I want to "rotate" the screen by 180 degrees. I am just printing some simple data on the screen for my modified nerf gun. Any advice on how to do it?
Use u8g2, awesome library, very flexible, works with everything.
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Both SH1106 and SSD1306 displays..?
Try U8G2. It works with both these OLEDs and many more.
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STM32F411RE and SH1106 OLED Display
For displays like this, I strongly recommend the U8G2 (https://github.com/olikraus/u8g2) library. It has support for pretty much everything. However, you might need to find/write/tweak your own "hal" later, which is just a couple of simple callback functions that bridge it to the I2C or SPI ports of your MCU.
- 128x64 OLED display not working properly
What are some alternatives?
min-sized-rust - 🦀 How to minimize Rust binary size 📦
TFT_eSPI - Arduino and PlatformIO IDE compatible TFT library optimised for the Raspberry Pi Pico (RP2040), STM32, ESP8266 and ESP32 that supports different driver chips
piet - An abstraction for 2D graphics.
u8g2-hal-esp-idf - U8g2 compatibility component for esp-idf on ESP32
samurai - ninja-compatible build tool written in C
Arduino - ESP8266 core for Arduino
egui - egui: an easy-to-use immediate mode GUI in Rust that runs on both web and native
SparkFun_Micro_OLED_Arduino_Library - Arduino library for the SparkFun Micro OLED - a breakout board for a monochrome, 0.66", 64x48 OLED display.
build2 - build2 build system
SPI_LCD - A simple C library for directly communicating with SPI-connected LCD displays
Rust-for-Linux - Adding support for the Rust language to the Linux kernel.
ArduinoCore-avr - The Official Arduino AVR core