embedded-graphics
A no_std graphics library for embedded applications (by embedded-graphics)
build2
build2 build system (by build2)
embedded-graphics | build2 | |
---|---|---|
5 | 5 | |
858 | 542 | |
1.3% | 0.9% | |
5.3 | 9.2 | |
about 1 month ago | 9 days ago | |
Rust | C++ | |
Apache License 2.0 | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
embedded-graphics
Posts with mentions or reviews of embedded-graphics.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-11-15.
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How to build GUI for custom LCD screen connected to an Arduino Board?
Even if one used embedded-graphics, which would't require a line buffer, 8k is probably not enough RAM for the stack of a non-trivial Rust program. At least my even fairly simple RTIC programs that run fine in the 160k of a Feather M4 do not run at all in the 32k of a Feather M0.
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New crate for embedded-graphics: U8g2-fonts (feedback desired)
I rewrote the font subsystem of U8g2 in pure Rust, introducing a large number of fonts to embedded-graphics.
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What Graphics Library to use?
Another project I've used is embedded-graphics which is useful if your target has more limited resources: https://github.com/embedded-graphics/embedded-graphics
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Debian Running on Rust Coreutils
We use it a bit for https://github.com/embedded-graphics/embedded-graphics and I have to say I love it. It's just the right balance between configuration variables/constants and "a folder full of bash scripts". I highly recommend giving Just a try.
build2
Posts with mentions or reviews of build2.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-07-14.
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b2 for C++?
Yes, this is a common stumbling block for users with the CMake background. The underlying reason is that build2 is a "multi-repo first" build system while CMake is "mono-repo first" (or perhaps even "mono-repo only"; I don't think there were repositories as we know them when Autotools was designed ;-)). In particular, in build2 it's common to build multiple independent projects/repositories in a shared build configuration. Putting this build configuration as a subdirectory of source directory of one of them would be strange. You can read more on this in this issue: https://github.com/build2/build2/issues/187
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build2 IDE support?
build2 can generate Clang compilation database (currently indirectly): https://github.com/build2/build2/issues/96 I believe quite a few IDEs (including CLion) can work off that.
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Debian Running on Rust Coreutils
Yes, please, that would be very helpful: https://github.com/build2/build2/issues
What are some alternatives?
When comparing embedded-graphics and build2 you can also consider the following projects:
min-sized-rust - 🦀 How to minimize Rust binary size 📦
samurai - ninja-compatible build tool written in C
piet - An abstraction for 2D graphics.
BSDCoreUtils - BSD coreutils is a port of many utilities from BSD to Linux and macOS.
fancy-regex - Rust library for regular expressions using "fancy" features like look-around and backreferences
egui - egui: an easy-to-use immediate mode GUI in Rust that runs on both web and native
shake - Shake build system
Rust-for-Linux - Adding support for the Rust language to the Linux kernel.
coreutils - Cross-platform Rust rewrite of the GNU coreutils
fab-rs - The fabulous, aspirationally Make-compatible, fabricator of files.
embedded-graphics vs min-sized-rust
build2 vs samurai
embedded-graphics vs piet
build2 vs BSDCoreUtils
embedded-graphics vs samurai
build2 vs fancy-regex
embedded-graphics vs egui
build2 vs shake
embedded-graphics vs Rust-for-Linux
build2 vs coreutils
embedded-graphics vs fancy-regex
build2 vs fab-rs